Hi, I recently stumbled across your project and i gave it a try cause i liked the old X-Com games
So i installed the current beta and tried it, i liked it very much already! Although there are still lots of unfinished stuff it already captures the mood of the good ol' X-Com games imo
Since i have neither time nor skill to contribute to this with artwork or models i'd like to at least give some feedback (bugs/feature requests) i thought of when playing. So i hope this is the right place for it.
Bugs:
- ufopedia not working properly
- research not working(NYI?)
- statistics not showing anything (NYI?)
ok here comes the fun part:
- when starting a mission, lots of items disappear, possibly all that i purchased and are not of the starting gear. Console message: "Item 'xy' not allowed, removing from inventory. In the third mission i played, all i was left with were soldiers 1-3 with dual pistols, a flamethrower and a rocket launcher while 4-8 had completely empty inventories.
Well i was kinda amused about that ^^
For testing reasons i just aborted that mission and fast forwarded until the next mission popped, accepted it only to see that now i had soldier 1 with one pistol left while 2-8 were unarmed but at least got their ammunition back this time ^^
note: console stated a lot of "no inventory space" errors on the last 2 missions.
other than that, only some minor bugs like spotting a hostile unit through a wall, flirring cursor or a pink object appearing on the tactical map (placeholder for missing model i guess).
Oh yes and in one mission, one of my soldiers was placed far off from the ship and his companions.
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feature requests:
tactical map:
- clear indication whether hostile/neutral unit is in sight of currently selected unit (e.g. grey out units that are not in LoS)
- clickable buttons to select hostile units in sight of currently selected units ([1] [2] and so on, known from X-Com games)
- possibility to turn units without moving (maybe i just didn't figure out how to)
base view:
- When hovering over a room, with the mouse display the type of the room (either text line at the bottom or tooltip-like)
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All in all i can say that i'm pretty impressed with this project and i hope it won't be abandoned! If i find some time i may think of some more and write it here. Good luck with further development!
PS: I've posted some of this in the feature requests.