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Author Topic: Mapeditor for UFO:AI  (Read 25630 times)

Offline Mattn

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Mapeditor for UFO:AI
« on: December 30, 2006, 06:44:19 pm »
We finally managed to get the mapeditor (GtkRadiant v1.5) bundled with UFO:Alien Invasion gamepack and our new UFO:AI plugin.

Currently there is only a windows and a linux installer available:
Download

You will need the *.map files to edit existing maps (not the *.bsp files from base/maps-folder) and you are also able to generate new maps of course.

Head over to our wiki articles about mapping to get more information an tutorials about UFO:AI mapping

Offline Mattn

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Mapeditor for UFO:AI
« Reply #1 on: February 03, 2007, 12:41:29 pm »
there is now also the linux version available for download at
http://mattn.ninex.info/download/gtkradiant.tar.bz2

canahari

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Mapeditor for UFO:AI
« Reply #2 on: April 17, 2007, 01:15:25 pm »
Quote from: "Mattn"
there is now also the linux version available for download at
http://mattn.ninex.info/download/gtkradiant.tar.bz2


Hello!

Are there dependencies for gtkradiant? (linux version of course)
For me it throws an error message on start (and crashes):

./radiant.x86: error while loading shared libraries: libgtkglext-x11-1.0.so.0: cannot open shared object file: No such file or directory

Offline Mattn

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Mapeditor for UFO:AI
« Reply #3 on: April 17, 2007, 04:53:07 pm »
the the gtk opengl binding:
libgtkglext

Offline sai`ke

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Mapeditor for UFO:AI
« Reply #4 on: August 07, 2007, 05:42:12 pm »
The link to the mapping tutorial 404's here.  :(

Offline Zenerka

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Mapeditor for UFO:AI
« Reply #5 on: August 07, 2007, 05:52:52 pm »
Link fixed.

Offline sai`ke

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Mapeditor for UFO:AI
« Reply #6 on: August 07, 2007, 07:52:55 pm »
Thank you :)

svf

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Re: Mapeditor for UFO:AI
« Reply #7 on: December 02, 2008, 02:45:25 am »
Hi.

Is there any chance to get radiant compiled on mac osx? I had a try myself but almost was drowned in error messages. Has anyone done that before?

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #8 on: December 02, 2008, 08:50:30 am »
i don't think so - but it would definitely help if you could post the error output. i'm really interested in getting it to run on macosx. but as i don't own a mac, i need help from users like you ;)

hope to hear back from you..

svf

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Re: Mapeditor for UFO:AI
« Reply #9 on: December 02, 2008, 06:24:04 pm »
Well - that's still kind of mysterious to me: by the time as I launch the following commands:
    ./configure --enable-gtkradiant
    make clean
    make
    make radiant
I only get: make: `radiant' is up to date.
So it just don't do nothing it seems. By the way - how should the executable be named? Should it result in a standalone executable file anyway?

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #10 on: December 02, 2008, 09:48:53 pm »
type make clean-radiant and try make radiant after that again

svf

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Re: Mapeditor for UFO:AI
« Reply #11 on: December 03, 2008, 12:45:16 am »
Well - executing make clean-radiant brings up the following message: Radiant is not enabled - use './configure --enable-gtkradiant'. That's strange because I configured it that very way. The script even could resolve the necessary dependencies for radiant.

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #12 on: December 03, 2008, 08:12:50 am »
please try again with current trunk - just fixed a bug in the makefile

svf

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Re: Mapeditor for UFO:AI
« Reply #13 on: December 03, 2008, 06:53:42 pm »
ok. now make radiant results in the following error message:
Code: [Select]
src/tools/radiant/plugins/model/plugin.cpp:170: fatal error: opening dependency file debug-darwin-i386/tools/radiant/plugins_cpp/tools/radiant/plugins/model/plugin.d: No such file or directory
compilation terminated.
make: *** [debug-darwin-i386/tools/radiant/plugins_cpp/tools/radiant/plugins/model/plugin.o] Error 1

Offline Mattn

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Re: Mapeditor for UFO:AI
« Reply #14 on: December 03, 2008, 07:47:08 pm »
make sure to run make clean-radiant - if not, please try to create the dirs manually (and let me know, then it's a problem with the makefiles)