BTAxis,
OK, point taken. I'm not really a game designer myself.
However, your point applies to the entire game : if I loose a soldier, I just hit reload. If my base gets attacked because I was looking elsewhere, I just hit reload. So on...
What can prevent the player from doing so ? Does this mean this is bad design ? I don't think so.
Just because the players WILL try to exploit the game to a point where no attributes and skills are meaningful, does not mean necessarily we should not add features.
In my opinion, the solution is not to downgrade, but to have safeguards : flying a jet costs an awful lot of money. Losing a jet, costs also money. Currently, a dropship costs 30 000 credit, or just about 30 assault rifles.
Make this a realistic amount : an aircraft should cost at least 100 000 credits. But, this is just a method of preventing abuse.
Regarding the progress of the pilots, I believe this is the same principle applied to the soldiers : hit something with a gun and your skills improves. Bad soldiers can not hit a barn, they don't progress.
So, BTAxis, I get your point, but respectfuly disagree.
Plus, you make my life difficult
Malick