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Author Topic: UFO interceptions  (Read 26127 times)

Offline Mattn

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Re: UFO interceptions
« Reply #30 on: September 19, 2007, 03:57:24 pm »
Quote
I know there are already crashmissions in 2.2 dev, but they are not related to downshot UFOs. Is it on the 2.2 TODO list (will it be integrated when the interceptions system are ready)?

They are - if you shoot down a harvester, you get a harvester crash site of course.

feel free to test the latest installers from http://mattn.ninex.info to test the new features and the interceptions

Agrajag

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Re: UFO interceptions
« Reply #31 on: September 23, 2007, 05:01:06 pm »
I did/have been doing for a while.
Though it looks like I'm a little behind, because i couldn't make revisions from about 9800 and up to work right, and i haven't had the time to download a new installer since then either. ...I'll wait downloading the installer till the next one is available.

Sounds like the games has improved alot (don't misunderstand... from good to even better) since i last looked   :D , thanks for answering

Offline Mattn

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Re: UFO interceptions
« Reply #32 on: September 23, 2007, 08:07:18 pm »
the next one is available already - fresh uploaded

Offline gerald

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Re: UFO interceptions
« Reply #33 on: August 17, 2009, 01:46:18 am »
Hello everyone. I was wondering about what UFO interception would be like in UFO:AI, eventually. As we all know, there was not too much to it in the original UFO, and even less in UFO:Aftermath. X-Force, however, has a (potentially) nice arcade minigame.

i saw proposal of interception screen u posted elsewhere and it looks good as for me i think it should be made like been in x-com and terror just few basics commands