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Author Topic: [SOLVED] Game exits when starting battlescape  (Read 2414 times)

Offline jimforthewin

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[SOLVED] Game exits when starting battlescape
« on: February 14, 2011, 10:53:47 pm »
Hi there,

Using Ubuntu 10.10.  The game downloaded from PlayDeb.

The game works perfectly up until it starts loading the battlescape.  Loading seems to start, and then the game exits to the desktop.

UFOconsole.log shows the following -

2011/02/14 21:51:29 ----- network initialization -------
2011/02/14 21:51:29 libcurl/7.21.0 OpenSSL/0.9.8o zlib/1.2.3.4 libidn/1.18 initialized.
2011/02/14 21:51:29 ------ server initialization -------
2011/02/14 21:51:29 added 7 maps to the mapcycle
2011/02/14 21:51:29 ----- console initialization -------
2011/02/14 21:51:29 Console initialized.
2011/02/14 21:51:29 ------- video initialization -------
2011/02/14 21:51:29 SDL version: 1.2.14
2011/02/14 21:51:29 I: desktop depth: 32bpp
2011/02/14 21:51:29 I: video memory: 0
2011/02/14 21:51:29 I: Available resolutions: 1440x900 (1)
2011/02/14 21:51:29 I: video driver: x11
2011/02/14 21:51:29 I: setting mode 0
2011/02/14 21:51:29 I: set swap control to 0
2011/02/14 21:51:29 I: 1440x900 (fullscreen: yes)
2011/02/14 21:51:29 I: got 8 bits of stencil
2011/02/14 21:51:29 I: got 24 bits of depth buffer
2011/02/14 21:51:29 I: got double buffer
2011/02/14 21:51:29 I: got 8 bits for red
2011/02/14 21:51:29 I: got 8 bits for green
2011/02/14 21:51:29 I: got 8 bits for blue
2011/02/14 21:51:29 I: got 0 bits for alpha
2011/02/14 21:51:29 I: got 0 multisample buffers
GL_VENDOR: Tungsten Graphics, Inc2011/02/14 21:51:29 GL_RENDERER: Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT 2011/02/14 21:51:29 GL_VERSION: 2.1 Mesa 7.9-devel2011/02/14 21:51:29 GL_EXTENSIONS: GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_swizzle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_cull_vertex GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_3DFX_texture_compression_FXT1 GL_APPLE_client_storage GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_APPLE_object_purgeable GL_ATI_blend_equation_separate GL_ATI_envmap_bumpmap GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_texture_signed_rgba GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_depth_clamp GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_program GL_NV_vertex_program1_1 GL_OES_read_format GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_OES_EGL_image2011/02/14 21:51:29 2011/02/14 21:51:29 Activate texture compression for Intel chips - see cvar r_intel_hack
2011/02/14 21:51:29 using GL_ARB_texture_compression
2011/02/14 21:51:29 using GL_ARB_texture_non_power_of_two
2011/02/14 21:51:29 using GL_ARB_shading_language_100
2011/02/14 21:51:29 GLSL Version: 1.20
2011/02/14 21:51:29 using GL_ARB_framebuffer_object
2011/02/14 21:51:29 max draw buffers: 8
2011/02/14 21:51:29 max render buffer size: 4096
2011/02/14 21:51:29 max color attachments: 8
2011/02/14 21:51:29 using GL_ARB_draw_buffers
2011/02/14 21:51:29 max supported lights: 8
2011/02/14 21:51:29 max texture units: 8
2011/02/14 21:51:29 max texture coords: 8
2011/02/14 21:51:29 max vertex attributes: 16
2011/02/14 21:51:29 max texture size: detected 4096
2011/02/14 21:51:29 ...but using 1024 as requested
2011/02/14 21:51:29 Using low resolution globe textures as requested.
2011/02/14 21:51:29 R_LoadProgram: 'world' loaded.
2011/02/14 21:51:29 R_LoadProgram: 'warp' loaded.
2011/02/14 21:51:29 R_LoadProgram: 'geoscape' loaded.
2011/02/14 21:51:29 R_LoadProgram: 'combine2' loaded.
2011/02/14 21:51:29 R_LoadProgram: 'convolve3' loaded.
2011/02/14 21:51:29 R_LoadProgram: 'atmosphere' loaded.
2011/02/14 21:51:29 R_LoadProgram: 'simple_glow' loaded.
2011/02/14 21:51:29 SDL_image version 1.2.10
2011/02/14 21:51:30 SDL_ttf version 2.0.9 - we need at least 2.0.7
2011/02/14 21:51:30 ------- sound initialization -------
2011/02/14 21:51:30 SDL_mixer version: 1.2.8
2011/02/14 21:51:30 ... requested audio rate: 44100
2011/02/14 21:51:30 ... driver: 'pulse'
2011/02/14 21:51:30 ... audio rate: 44100
2011/02/14 21:51:30 ... audio channels: 2
2011/02/14 21:51:30 ------- input initialization -------
2011/02/14 21:51:30 0 possible joysticks
2011/02/14 21:51:30 no joystick found.
2011/02/14 21:51:30 ----------- parse scripts ----------
2011/02/14 21:51:30 50 script files
2011/02/14 21:51:30 47 ui script files
2011/02/14 21:51:31 Shared Client/Server Info loaded
2011/02/14 21:51:31 ... 99 items parsed
2011/02/14 21:51:31 ... 32 damage types parsed
2011/02/14 21:51:31 ... 80 map definitions parsed
2011/02/14 21:51:31 ... 29 equipment definitions parsed
2011/02/14 21:51:31 ... 10 inventory definitions parsed
2011/02/14 21:51:31 ... 20 team definitions parsed
2011/02/14 21:51:31 executing keys.cfg
2011/02/14 21:51:31 music change to van_theme (from PsymongN3)
2011/02/14 21:51:40 CL_LanguageInit: language settings are stored in configuration: en
2011/02/14 21:51:40 ...using language: en_ZW.utf8
2011/02/14 21:51:40 SDL_ttf version 2.0.9 - we need at least 2.0.7
2011/02/14 21:51:40 ...registering 10 fonts
2011/02/14 21:51:40 134 static models loaded
2011/02/14 21:51:40 ====== UFO Initialized ======
2011/02/14 21:51:40 =============================
2011/02/14 21:51:40 Switch grab input off
2011/02/14 21:51:47 Change gametype to 'Campaign mode'
2011/02/14 21:51:47 --- save subsystem initialization --
2011/02/14 21:51:47 added base subsystem
2011/02/14 21:51:47 added research subsystem
2011/02/14 21:51:47 added campaign subsystem
2011/02/14 21:51:47 added hospital subsystem
2011/02/14 21:51:47 added market subsystem
2011/02/14 21:51:47 added employee subsystem
2011/02/14 21:51:47 added aliencont subsystem
2011/02/14 21:51:47 added aircraft subsystem
2011/02/14 21:51:47 added installation subsystem
2011/02/14 21:51:47 added ufostores subsystem
2011/02/14 21:51:47 added production subsystem
2011/02/14 21:51:47 added messagesystem subsystem
2011/02/14 21:51:47 added stats subsystem
2011/02/14 21:51:47 added nations subsystem
2011/02/14 21:51:47 added transfer subsystem
2011/02/14 21:51:47 added alien base subsystem
2011/02/14 21:51:47 added xvirate subsystem
2011/02/14 21:51:47 added messageoptions subsystem
2011/02/14 21:51:47 Campaign data loaded - size 5904040 bytes
2011/02/14 21:51:47 ...techs: 189
2011/02/14 21:51:47 ...buildings: 19
2011/02/14 21:51:47 ...ranks: 16
2011/02/14 21:51:47 ...nations: 8
2011/02/14 21:51:47 ...cities: 457
2011/02/14 21:51:47 2011/02/14 21:51:51 Loading savegame xml (size 37545)
2011/02/14 21:51:51 Loading savegame
...version: 4
...game version: 2.3.1
...xml Size: 457740, compressed? y
2011/02/14 21:51:51 Shutdown gametype 'Campaign mode'
2011/02/14 21:51:51 Change gametype to 'Campaign mode'
2011/02/14 21:51:51 --- save subsystem initialization --
2011/02/14 21:51:51 added base subsystem
2011/02/14 21:51:51 added research subsystem
2011/02/14 21:51:51 added campaign subsystem
2011/02/14 21:51:51 added hospital subsystem
2011/02/14 21:51:51 added market subsystem
2011/02/14 21:51:51 added employee subsystem
2011/02/14 21:51:51 added aliencont subsystem
2011/02/14 21:51:51 added aircraft subsystem
2011/02/14 21:51:51 added installation subsystem
2011/02/14 21:51:51 added ufostores subsystem
2011/02/14 21:51:51 added production subsystem
2011/02/14 21:51:51 added messagesystem subsystem
2011/02/14 21:51:51 added stats subsystem
2011/02/14 21:51:51 added nations subsystem
2011/02/14 21:51:51 added transfer subsystem
2011/02/14 21:51:51 added alien base subsystem
2011/02/14 21:51:51 added xvirate subsystem
2011/02/14 21:51:51 added messageoptions subsystem
2011/02/14 21:51:51 Campaign data loaded - size 5904040 bytes
2011/02/14 21:51:51 ...techs: 189
2011/02/14 21:51:51 ...buildings: 19
2011/02/14 21:51:51 ...ranks: 16
2011/02/14 21:51:51 ...nations: 8
2011/02/14 21:51:51 ...cities: 457
2011/02/14 21:51:51 2011/02/14 21:51:51 Load 'slot0' 18 subsystems
2011/02/14 21:51:51 ...Running subsystem 'base'
2011/02/14 21:51:51 ...subsystem 'base' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'research'
2011/02/14 21:51:51 ...subsystem 'research' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'campaign'
2011/02/14 21:51:51 ...subsystem 'campaign' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'hospital'
2011/02/14 21:51:51 ...subsystem 'hospital' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'market'
2011/02/14 21:51:51 ...subsystem 'market' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'employee'
2011/02/14 21:51:51 ...subsystem 'employee' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'aliencont'
2011/02/14 21:51:51 ...subsystem 'aliencont' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'aircraft'
2011/02/14 21:51:51 ...subsystem 'aircraft' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'installation'
2011/02/14 21:51:51 ...subsystem 'installation' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'ufostores'
2011/02/14 21:51:51 ...subsystem 'ufostores' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'production'
2011/02/14 21:51:51 ...subsystem 'production' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'messagesystem'
2011/02/14 21:51:51 ...subsystem 'messagesystem' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'stats'
2011/02/14 21:51:51 ...subsystem 'stats' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'nations'
2011/02/14 21:51:51 ...subsystem 'nations' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'transfer'
2011/02/14 21:51:51 ...subsystem 'transfer' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'alien base'
2011/02/14 21:51:51 ...subsystem 'alien base' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'xvirate'
2011/02/14 21:51:51 ...subsystem 'xvirate' - loaded.
2011/02/14 21:51:51 ...Running subsystem 'messageoptions'
2011/02/14 21:51:51 ...subsystem 'messageoptions' - loaded.
2011/02/14 21:51:51 File 'slot0' successfully loaded from compressed xml savegame.
2011/02/14 21:51:51 music change to karlmacklin_geoscape (from van_theme)
2011/02/14 21:51:51 music change to van_geoscape (from karlmacklin_geoscape)
2011/02/14 21:52:07 Free inventory slots: 963
2011/02/14 21:52:07 Calling subsystems
2011/02/14 21:52:07 ...subsystem 'base' - saved
2011/02/14 21:52:07 ...subsystem 'research' - saved
2011/02/14 21:52:07 ...subsystem 'campaign' - saved
2011/02/14 21:52:07 ...subsystem 'hospital' - saved
2011/02/14 21:52:07 ...subsystem 'market' - saved
2011/02/14 21:52:07 ...subsystem 'employee' - sav

Any ideas anyone?
« Last Edit: February 15, 2011, 12:06:35 am by jimforthewin »

Offline jimforthewin

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Re: Game exits when starting battlescape
« Reply #1 on: February 15, 2011, 12:06:19 am »
Big thanks to Geever and the #ufoai IRC channel.  Fixed the problem by disabling GLSL in the video options menu.