project-navigation
Personal tools

Author Topic: Numbered UFOs  (Read 9470 times)

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: Numbered UFOs
« Reply #15 on: June 26, 2009, 05:01:50 pm »
Such statistics are done behind the curtains AFAIK. Maybe we should extend statistics menu.

-geever

Offline Another Guy

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
Re: Numbered UFOs
« Reply #16 on: June 26, 2009, 06:56:37 pm »
Yeah! And numbering terror and crashsites shouldn't be too hard too as work with UFOs is already done.  :P

odie

  • Guest
Re: Numbered UFOs
« Reply #17 on: June 26, 2009, 07:37:34 pm »
Sorry, I don't get it. The feature is already in only some little changes left. The UFOs spend quite little time on Earth you won't see them back too much times.

@Odie, if we ever meet there will be a title above your head: "Man #9641744". After some some beers it will change to "Man #9641744 (Odie)" ;)

-geever

I must have missed something. lol. Let me load up the latest revision tonite.....

As for the time when we meet, u might want to note that i am born with an allergy to liquor.... doc says it will break down my red blood cells and cause me to go into shock and die w/n 1 hr if untreated. So no beer, my dear dude. lol.

And hence, i will NOT become "Man #9641744 (Odie)". Lol. I be rather known as Odie! :P (and yes, odie = doggie who bites. Grrrrrrrrrrrrr *shakes paw in the air*) MUhahahhahahhahaha *evil grin*

Offline slothlord

  • Rookie
  • ***
  • Posts: 29
    • View Profile
Re: Numbered UFOs
« Reply #18 on: June 27, 2009, 03:29:21 pm »
um, why not append a letter designator at the end of the UFO # tag?  like UFO 001S or UFO 002H?
S for scout, h for harvester or whatever.  Or by size class, A = large, B = medium, C = small.


Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Numbered UFOs
« Reply #19 on: June 27, 2009, 03:35:49 pm »
Information overload, mainly. In my opinion it should be kept as simple as possible, because it's all too easy to add so much information it becomes confusing.

Offline Another Guy

  • Squad Leader
  • ****
  • Posts: 239
    • View Profile
Re: Numbered UFOs
« Reply #20 on: June 27, 2009, 07:14:44 pm »
A simple event counter can't be that confusing. Pretty intuitive, pretty simple (IMHO).

Offline shevegen

  • Squad Leader
  • ****
  • Posts: 224
    • View Profile
Re: Numbered UFOs
« Reply #21 on: June 28, 2009, 01:00:20 am »
One thing where this could be interesting is if a new player is playing the game on an easy level, and gets the statistics at the end of the game at least, and then he plays it again on hard level and compares the statistics. I think that is one place which could be interesting, like that a player can see if there were more aliens to kill, more ships to combat etc..