project-navigation
Personal tools

Author Topic: rev 24082: game crash  (Read 3053 times)

justrandy

  • Guest
rev 24082: game crash
« on: April 18, 2009, 12:27:57 am »
There's a failed assertion when entering battle. Same behavior with skirmishes:

Assertion failed: (selChr), function CL_ActorSelect, file src/client/cl_actor.c, line 818.
0   ufo                                 0x00147f8c Sys_Mkdir + 126
1   ufo                                 0x00147fd9 Sys_Mkdir + 203
2   libSystem.B.dylib                   0x91ac42bb _sigtramp + 43
3   ???                                 0xffffffff 0x0 + 4294967295
4   libSystem.B.dylib                   0x91b3823a raise + 26
5   libSystem.B.dylib                   0x91b44679 abort + 73
6   libSystem.B.dylib                   0x91b393db __assert_rtn + 101
7   ufo                                 0x00003a64 CL_ActorSelect + 420
8   ufo                                 0x00003b24 CL_ActorSelectList + 85
9   ufo                                 0x00003766 CL_AddActorToTeamList + 361
10  ufo                                 0x000311bf CL_DrawLineOfSight + 2177
11  ufo                                 0x0003226f CL_DrawLineOfSight + 6449
12  ufo                                 0x000ed49c Qcommon_Frame + 180
13  ufo                                 0x0014843b main + 307
14  ufo                                 0x00001d1e start + 54
15  ???                                 0x00000004 0x0 + 4
LE_Cleanup: Clearing up to 3 unused LE inventories
Shutdown gametype 'Skirmish mode'
Shutdown server: Quitting server.
==== ShutdownGame ====

« Last Edit: April 18, 2009, 12:33:44 am by justrandy »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: rev 24082: game crash
« Reply #1 on: April 28, 2009, 07:55:46 am »
would be nice if you could retry latest revision with developer cvar set to 1