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Author Topic: Ssssssssmokin'! (Bug? with smoke grenades)  (Read 2221 times)

Wanderer

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Ssssssssmokin'! (Bug? with smoke grenades)
« on: June 15, 2007, 07:58:22 pm »
Smoke Cans just aren't effective enough.  When I toss 3 canisters, and stand on opposite sides from the enemy from the smoke, there's no way I should be getting pounded on from an enemy at equal level to the smoke.  It should be a visual wall.  

I'm not saying that you couldn't blind fire through the smoke and hit something (if you remembered where they were), but still.  It's like the human's can't see squat, but the aliens come with ultravision.  Yes, this is on the HARD/VH levels, so they should get some advantage... but I personally think the 8:1 damage ratio difference should be enough of an edge if we're not going to do AI manipulations.

Woreczko

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Ssssssssmokin'! (Bug? with smoke grenades)
« Reply #1 on: June 15, 2007, 08:17:46 pm »
Well, according to ufopaedia sheevar aliens don`t have eyes and use err... other senses instead. It would be logical if they could see through smoke, I think.

Offline Mattn

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Ssssssssmokin'! (Bug? with smoke grenades)
« Reply #2 on: June 15, 2007, 08:25:37 pm »
the short story is: smoke-affecting-visibility-calculation is current not implemented

Wanderer

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Ssssssssmokin'! (Bug? with smoke grenades)
« Reply #3 on: June 15, 2007, 10:19:03 pm »
Quote from: "Mattn"
the short story is: smoke-affecting-visibility-calculation is current not implemented


Well, that would do it.  Thank ye.