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81
Discussion / Re: score broken - save game not run
« Last post by fych on March 13, 2020, 08:10:41 am »
okay, many thanks for this information.
then i will play the game in english in the future.
82
Discussion / Re: score broken - save game not run
« Last post by geever on March 12, 2020, 09:11:08 pm »
https://ibb.co/zNqVGtw

who can help or has the same problem?

Danke! Thanks!

Unfortunately it is a known issue of the released 2.5 version. It only happens if you play on German language (the issue causing the savegame corruption is in the German translation file).

-geever
83
Discussion / score broken - save game not run
« Last post by fych on March 10, 2020, 02:02:40 pm »
https://ibb.co/zNqVGtw

who can help or has the same problem?

Danke! Thanks!
84
Discussion / Re: Network lobby needed
« Last post by DarkRain on February 20, 2020, 04:33:14 am »
While it is possible to self publish a game on steam, one needs to pay a $100 fee per game published (or so the steam docs about the end of greenlight said last time I heard of that), so I don't really think it's worth it (or even feasible) in this case.
85
Coding / Github?
« Last post by shevegen on February 15, 2020, 10:46:53 pm »
The game is semi-dormant, which happens to many projects. Often it takes a group
of very active people keeping something going; and then some helper folks
emerge.

Battle for Wesnoth is doing fairly well. They are also quite active on github.

Would it be worth to consider moving to github? The issue tracker is fairly
nice, and perhaps people could work on some smaller things that may be
missing, todo list entries and such.
86
Discussion / Re: Network lobby needed
« Last post by geever on February 12, 2020, 08:15:02 pm »
Teeworlds, very small game got published on steam too.

Got greenlit in 2007...

-geever
87
Discussion / Re: Network lobby needed
« Last post by hay207 on February 07, 2020, 09:44:38 pm »
Teeworlds, very small game got published on steam too.
88
Bugs in development version (2.6-dev) / Some new BUGs
« Last post by Gu-Doc on January 07, 2020, 02:10:46 am »
I found some new bugs and you can see them in this video

https://youtu.be/nFHlIttTs_Q

Description:
1)Standard names of radar, base, aircraft disappear when you change the language of the game.
2)There are no radar circles when you build a new base ( windows 10 x64 with chipset Intel HD graphics )
3)Seve/ Load Bug . If you load a save game and then start a new game everything will be like in the old one game : base, research, aircraft, inventory  ranks soldiers etc.but the date of the game will be new one March 21)))
4)There is  a screen resolution 1366x768 , but there is no  screen resolution 1360x768->in this case, the right side of the screenborder is not active for the mouse.
89
Bugs in stable version (2.5) / Re: Win10+ryzen 1600+ gtx 1060 - freezes
« Last post by fireday on January 01, 2020, 03:15:58 pm »
Reinstall didn't help
I solved the problem by deleting all options files from
Code: [Select]
C:\Users\user_name\AppData\Roaming\UFOAI\2.5\base(Don't delete your saves by mistake! (they are in that folder) be care!)

problem come and come again after deleting options files
lokking for solutions, if i find - i will write

freezes will come after some battles. and after reinstall options files they are disappearing for a while
i have another PC - ryzen 1600x and rx480. there is no this bug
90
I'll try to reproduce these here, but if you could upload the ufoconsole.log (and maybe some screenshots) generated the next time one of these bugs happens, it could help us track the problem down.
bug with fire particles    https://youtu.be/C6NJbsfaXt8

log after bug   https://youtu.be/H8Rz6KHMjzY   


DESCRIPTION:
 I fired  a second grenade in the same place bug happened. After whis the line of fire began to disappear ,the sound of an explosion and a shot disappeared.disappeared line of movement.Only the grenadier was affected because only his grenades was bugged,but if other soldiers throw a grenade at this place then they will have a bug
P.S. sorry for my English ;)
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