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11
Discussion / Re: Discord server
« Last post by ruby02 on March 21, 2023, 11:18:03 am »
Maybe a discord server may provide more exposure
also freenode is linked despite moving to libera
12
Newbie Coding / How do I add more faces to game.
« Last post by ruby02 on March 21, 2023, 10:55:33 am »
Faces in the game feel out-dated and repetitive , how do i add more or modify existing ones?
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Tactics / Does double pistol work?
« Last post by ruby02 on March 19, 2023, 02:19:26 pm »
I wonder whether using two pistol at once is better than a single pistol?
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Windows / Re: Window size of game is small
« Last post by ruby02 on March 19, 2023, 11:46:02 am »
My monitor's resolution is 3840 x 2160
The maximum screen resolution available is 2048 x 1536
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Windows / Re: Window size of game is small
« Last post by ruby02 on March 12, 2023, 01:01:35 pm »
I managed to increase the screen resolution and it's much better now

But compared to the monitor's resolution , it is still small like the width of screen resolution is little more than the half of the monitor's resolution and I couldn't find larger sizes.
16
Windows / Re: Window size of game is small
« Last post by geever on March 12, 2023, 09:21:59 am »
How do I enlarge it?
I am not well versed in coding so i do not what to do

The window size is tied to the screen resolution. You can go to the options menu and choose a higher screen resolution. Restarting the game will be necessary.

-geever
17
Windows / Window size of game is small
« Last post by ruby02 on March 10, 2023, 11:46:05 am »
How do I enlarge it?
I am not well versed in coding so i do not what to do
18
User modifications / Re: Lazy HUD v2
« Last post by Norby on February 22, 2023, 12:52:25 am »
Well, I am not playing it at the moment and not planning to change it further. Your opinions are good, make it if you want and feel free to publish it as v3. :)
19
User modifications / Re: Lazy HUD v2
« Last post by homunculus on February 21, 2023, 02:57:48 pm »
I don't know, maybe I will reorganize this stuff.

A lot of it is psychology and would rather belong in the offtopic section. Maybe I will reorganize this stuff some time in the future, but no promises.

You liked the scripting, you wrote?
What about LUA, to my knowledge at least, although being very old, is being accepted by the most religious informatics gurus. Like in JavaScript you can create new dialects, in Lua you can create new ... I don't know, my experience with LUA is more than zero but limited ... if I understand correctly, new languages.

So, there is some non-zero level of initiative that I could develop my Lazy HUD again some day because of the LUA, no promises.

If you understand correctly, we have different priorities, as far as I understand. You want minimalism, I want less clicks.

I have nothing against minimalism, for example:
Pressing Esc twice also changes music.
Pressing Esc once opens the menu. So, the menu button is also kind of unnecessary. Both could be just in the tooltip of the end turn button.
20
Design / Re: storyline question: Why is phalanx a secret organization?
« Last post by homunculus on February 20, 2023, 01:32:32 am »
I think I solved the problem.

Summary
-----------
1. Why aliens start slow?
The first version of XVI did not work as expected and needed more development. The aliens are gathering samples and only fighting as much as necessary.

2. Why is PHALANX secret?
PHALANX is considered illegal and is supported by international secret organisations of conspiracy theorists. If you use the 2D geoscape the Flat Earth theorists might also like you.

3. Bonus1: Why is the game turn based?
It is because of the first failed XVI attempt by the aliens. Has the game being turn based ever been explained before?

4. Bonus2: Why are the soldiers untrained (without the catastrophic war where all trained soldiers died, that is)?
Because they are not soldiers but conspiracy theorists.

5. Bonus3: Could kids learn some real political geography?
Yes, because the financing organisations and countries would not be the same thing.


Story
------
Nurse: Good morning, gentlemen, here's your coffee and medication.
Cdr. Navarre: Good morning, thank you.
Dr. Connor: Good morning.
(Nurse leaves)

Cdr. Navarre: I noticed an interesting file on the psychiatrist's table yesterday, and took a peek when she was busy with the coffee I spilled. It was about a syndrome that makes people absent-minded in a fight except one fighter. The rest are as if in a stupor, only able to execute a basic predetermined response. It is called SA-GM, the Single Actor and Grid Movement Syndrome.

Dr. Connor: That must be the result of too much smartphones, unhealthy eating habits, lack of exercise. You know the youth nowadays.

Cdr. Navarre: Those affected include trained military people, it is not limited to some feeble smartphone enthusiasts.

Dr. Connor: Does it mean that war has become boring? Could be a good thing.

Cdr. Navarre: On the contrary. It amplifies interesting tactical coincidences. Remember the game X-COM?

Dr. Connor: Jagged Alliance was better.

Cdr. Navarre: This is not happening in a game but in real life. It started small and was kept secret by the militaries, but now it is everywhere. Do you have any ideas what could cause such a thing?

Dr. Connor: You mean, only one fighter is conscious at a time, as if the fight was controlled by a malfunctioning hive mind? Perhaps the possibility of alien influence should be investigated. What is the Government doing?

Cdr. Navarre: It appears all the Governments would consider such an investigation illegal, on grounds of spreading conspiracy theories.

Dr. Connor: You are the military engineer, can you figure out a way to get out of this institution? There is a lab in the old bunker. If it is indeed aliens, we should get some soldiers and finances. Even from conspiracy theorists, if we cannot get real soldiers. And we might need to hide and trade on the black market.
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