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51
Design / Re: Aliens replicate first round of fight
« Last post by anonymissimus on February 11, 2021, 10:26:51 pm »
Assuming "retaliate", not "replicate".
Actually, you have a strong advantage: You get to act first!
You need to use one of
-Shoot them into the back while the shooting soldier is out of field of view of any other alien.
-Disable reaction fire with flashbangs.
-Fire from within smoke.
-Fire through a wall.
52
Bugs in development version (2.6-dev) / Language editing (English)
« Last post by IHatePickingUserNames on January 01, 2021, 03:03:07 pm »
Hi, I've been working on a new .po when I noticed this one in the source document:

"Research prerequisites of %s do not met at %s. Research halted!"

In case you didn't see it immediately, there's an unwanted "do". It occurs twice in client/cgame/campaign/cp_research.cpp

Edit: Oh, and a happy new year to you as well.
53
Coding / Re: Missing bfd_get_section macros
« Last post by IHatePickingUserNames on December 30, 2020, 05:00:59 pm »
Hi, I've just compiled the game with gcc 10.2.0, had no issue with the defines. UfoRadiant seems missing X11 LDFlag, but that's it.
Could you share more information about your environment? Maybe even build logs?

-geever

Okay, now this is the weirdest thing. It's compiling now that I've not really made any changes which are SUPPOSED to affect it. After posting that I had to make minor changes to build uforadiant (specifically, had to get gtkglext-pangox from AUR because the other one didn't work) and now it handles the syntax correctly. Strange indeed and it worries me that I don't know why it would happen like that.

Thanks.
54
Coding / Re: Missing bfd_get_section macros
« Last post by geever on December 24, 2020, 01:15:54 am »
Hi, I've just compiled the game with gcc 10.2.0, had no issue with the defines. UfoRadiant seems missing X11 LDFlag, but that's it.
Could you share more information about your environment? Maybe even build logs?

-geever
55
Coding / Missing bfd_get_section macros
« Last post by IHatePickingUserNames on December 22, 2020, 04:04:32 pm »
Hi, in UFO:AI there is a commit (a542a87) for handling the function name changes in binutils which does things like this:

#   define bfd_get_section_flags(bfd, section) (bfd_section_flags(section))

Now the weird thing is that it doesn't work on my system (with GCC 10.2.0). In particular it works if the tab is before the pound but if the tab is after the pound then GCC will insist that the function is not defined. The syntax is correct (see the GCC online docs under section "The-preprocessing-language", I can't post links).

Is it just me or does anyone else see the same problem? If it's a wider toolchain issue I'll need to investigate or at least report it. If I'm just doing something stupid in my setup, I'd like to know as well. Also if it's a widespread problem then even if the problem isn't UFO:AI's it might be good to add a workaround.
56
Design / Aliens replicate first round of fight
« Last post by Vaessar on November 13, 2020, 11:14:52 am »
Hello

The aliens can replicate the first round of fight...
It's hard to see our fighters be shot before the can fire.
As the aliens can make actions the round 0 and choose all "replicate fire"
so, they shoot first. It's very difficult.

I suggest than aliens can't replicate the first round of fight.

Thank for the game !

Vaessar
57
Design / Proposal: deep in the water
« Last post by Vaessar on November 13, 2020, 10:53:38 am »
Hello

Sorry, Im french, so I'll try to write in english.

Is it possible to make battle mission in the water, with an associate technologic tree ?
Like "UFO2 terror from the deep", the missions proceeding over the the differents sea of the world.

I'm frustrated when an ufo is crashing on the sea and we can't make the mission assiociated.

The the technological tree can incorpore "harpoon", "sea suit" "armor sea suit" and other items.

It could have different new maps about the seas.

Thank for the game !

Vaessar
58
Bugs in stable version (2.5) / Re: No Text when starting in Windows 10
« Last post by Gu-Doc on November 02, 2020, 10:24:29 pm »
The "no trranslation" warnings are not related to the problem (and completely harmless).
Please share your ufoconsole log, system language settings and video card type. Thanks!

-geever


https://youtu.be/MtYWPU_4bEA
this video contains "text problem"
 video card - Intel(R) HD Graphics 500

My ufoconsole log
https://drive.google.com/file/d/1F1I6k-dkH1hG6qmBr7BB1emMwfO9M-KM/view?usp=sharing



59
Bugs in stable version (2.5) / Re: No Text when starting in Windows 10
« Last post by geever on October 30, 2020, 12:56:15 pm »
The "no trranslation" warnings are not related to the problem (and completely harmless).
Please share your ufoconsole log, system language settings and video card type. Thanks!

-geever
60
Discussion / Re: Discord server
« Last post by geever on October 30, 2020, 12:52:24 pm »
Hi guys, how about a discord server, to revive game?

Hi! Unfortunately, I don't see how that would magically spawn developers around here.

-geever
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