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Discussion / What happened to attachments?
« Last post by ViynShade on August 24, 2021, 12:32:27 am »
Wanted to checkout some user mods but im just getting 404.
Were all attachments removed or is this some sort of server side problem?
2
Announcements / IRC (Freenode drama) we are moveing to irc.libera.chat
« Last post by ninex on June 18, 2021, 01:40:37 am »
For those who still use IRC,
As you probably know there were some problems with Freenode network.
https://www.theregister.com/2021/05/19/freenode_staff_resigns/
Now Freenode did suicide action dropping all nick and channel reservation.
https://www.devever.net/~hl/freenode_suicide

as freenode no longer is stable place, rules change daily basis.
We decided to do similar movement as most FLOSS projects and switch to irc.libera.chat

channel on freenode as still exist should be treated as abandoned and not official.
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Coding / Re: idTech2 running on Urho3D
« Last post by 3d_camper on April 04, 2021, 12:38:20 pm »
Does it mean that doom 2 can also be run using octree and not bsp?
4
Design / Re: Proposal: deep in the water
« Last post by geever on March 05, 2021, 09:56:22 pm »
To answer the original question:

Is it possible to make battle mission in the water, with an associate technologic tree ?

Yes, it is possible. It is just soooo much work, even Microprose sold it in a sequel product rather than adding it into their original X-Com game. We have no resources to do all the Maps, Models, Textures, Engine changes, Story-line and Gameplay changes, Balancing to have that bit of an eye-candy feature.

-geever
5
Bugs in development version (2.6-dev) / Re: Language editing (English)
« Last post by geever on March 05, 2021, 09:51:15 pm »
Not a native speaker myself, but "are not met" sounds to be the right form, because of the "passive voice" structure.
I was debating about leaving the "do" there to emphasize for a bit, but may not be correct, not sure. You know, even add an extra "do" to a statement to add more emphasis to it.

-geever
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Bugs in development version (2.6-dev) / Re: Language editing (English)
« Last post by anonymissimus on February 11, 2021, 10:48:01 pm »
But the verb would be missing then ? That should be
"Research prerequisites of %s are not met at %s. Research halted!"
I believe.
The verb 'do' is o.k. in English sentences as opposed to e.g. German. I'm not a native speaker though.
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Design / Re: Proposal: deep in the water
« Last post by anonymissimus on February 11, 2021, 10:32:50 pm »
No.
You need to project the flight route of UFOs and plan where to shoot them down accordingly. Sometimes it's just not possible though and better to sink it before it enters a large area without radar cover.
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Design / Re: Aliens replicate first round of fight
« Last post by anonymissimus on February 11, 2021, 10:26:51 pm »
Assuming "retaliate", not "replicate".
Actually, you have a strong advantage: You get to act first!
You need to use one of
-Shoot them into the back while the shooting soldier is out of field of view of any other alien.
-Disable reaction fire with flashbangs.
-Fire from within smoke.
-Fire through a wall.
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Bugs in development version (2.6-dev) / Language editing (English)
« Last post by IHatePickingUserNames on January 01, 2021, 03:03:07 pm »
Hi, I've been working on a new .po when I noticed this one in the source document:

"Research prerequisites of %s do not met at %s. Research halted!"

In case you didn't see it immediately, there's an unwanted "do". It occurs twice in client/cgame/campaign/cp_research.cpp

Edit: Oh, and a happy new year to you as well.
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Coding / Re: Missing bfd_get_section macros
« Last post by IHatePickingUserNames on December 30, 2020, 05:00:59 pm »
Hi, I've just compiled the game with gcc 10.2.0, had no issue with the defines. UfoRadiant seems missing X11 LDFlag, but that's it.
Could you share more information about your environment? Maybe even build logs?

-geever

Okay, now this is the weirdest thing. It's compiling now that I've not really made any changes which are SUPPOSED to affect it. After posting that I had to make minor changes to build uforadiant (specifically, had to get gtkglext-pangox from AUR because the other one didn't work) and now it handles the syntax correctly. Strange indeed and it worries me that I don't know why it would happen like that.

Thanks.
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