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1
Bugs in stable version (2.5) / No Text when starting in Windows 10
« Last post by Kmart on April 09, 2019, 04:33:07 pm »
Hi,
This is a repeat of #9157.0, but I got a pop-up saying it's over 120 days old and to consider a new post.  I downloaded 2.5 from Sourceforge (using the link found in the "Download Tab.)  I'm using a Dell Latitude 5590, Windows 10 Pro, and i5-825OU, 64-Bit (wondering if that might be the issue?), Intel UHD Graphics 620, Intel driver 24.20.100.6286.

I load the game, get the splash screen, the get the GUI with empty frames and no text, except for "UFO:  Alien Invasion" in the upper left corner (see attached screenshot).  I've tried reloading the game, loading to a different directory, no luck.  Hoping to get this resolved before I get underway.  Thanks for you help.


2
Linux / Fedora29 Compile problem
« Last post by 1Nsane on April 02, 2019, 11:06:14 am »
Hi !

I try to compil UFO AI 2.6 on my Fedora29 but i have two problems.

First anomaly, i miss two headers files :

Code: [Select]
[duke@localhost ufoai]$ ./configure --enable-release
use c compiler: cc
use c++ compiler: c++
Compile for linux
Compile for x86_64
Compile in release mode
Disable ccache
Using default CFLAGS
Using default LDFLAGS
Found cc cc
Found cxx c++
Using bindir /usr/local/bin/
Using datadir /usr/local/games/ufo/
Using libdir /usr/local/lib/
Using prefix /usr/local
Enable hard linked cgame
Use signal handler
Setting custom data directory
Setting custom library directory
Found zip from zip
Found python from python
Found doxygen from doxygen
Found xvid.h
Found theora/theora.h
Found execinfo.h
Found libiberty.h
Could not find libiberty/libiberty.h
Found bfd.h
Found sys/utsname.h
Found link.h
Found jpeglib.h
Found zlib.h
Found png.h
Found curl/curl.h
Found lua.h
Found mxml.h
Found SDL.h
Found SDL_mixer.h
Found SDL_ttf.h
Found SDL.h
Found SDL_mixer.h
Found SDL_ttf.h
Could not find picomodel.h
Found gtk/gtk.h
Found gtksourceview/gtksourceview.h
Found libxml/parser.h
Found AL/al.h
Found gtk/gtkglwidget.h
Build modules:
Build cgame-campaign
Build cgame-multiplayer
Build cgame-skirmish
Build game
Build memory
Build testall
Build ufo2map
Build ufoded
Build ufo
Build ufomodel
Build uforadiant
Build ufoslicer

libiberty.h and picomodel.h

libiberty.h is present in /usr/lib/gcc/x86_64-redhat-linux/8/plugin/include

picomodel.h is not present on my fedora. I do not know which package to install.
dnf provides give nothing



Other thing :

Code: [Select]
[duke@localhost ufoai]$ make
===> CXX [testall] src/common/xml.cpp
src/common/xml.cpp: Dans la fonction « mxml_type_t mxml_ufo_type_cb(mxml_node_t*) »:
src/common/xml.cpp:513:14: error: utilisation invalide du type incomplet « mxml_node_t » {aka « struct _mxml_node_s »}
   type = node->value.element.name;
              ^~
In file included from src/common/xml.h:23,
                 from src/common/xml.cpp:26:
/usr/include/mxml.h:97:16: note: déclaration anticipée de « mxml_node_t » {aka « struct _mxml_node_s »}
 typedef struct _mxml_node_s mxml_node_t; /**** An XML node. ****/
                ^~~~~~~~~~~~
make: *** [Makefile:183: release-linux-x86_64/testall/common/xml.cpp.o] Error 1

How i can resolve that ?

Thanks u  :)

3
Windows / Re: Problem with Fullscreen and Resolutions
« Last post by Barbeau on March 27, 2019, 02:32:49 pm »
Is it possible to eliminate the empty space on the sides somehow?
4
Offtopic / Re: POLL Do you want RTX? Cross-website-post.
« Last post by ballsystemlord on February 27, 2019, 11:19:50 pm »
So far no body has voted. :(
There's still time if you want to since the poll should close tonight in about 6 and 1/2 hours.
5
I have an interesting discovery ,if you have two crash sides , after the first you fly the second (
without flying to base) all the grenades and ammunition you have already used  ,do not disappear  at the second  crash side . I used 2 of 2 frag grenades, but they again appeared in the second crash side . I think that  the inventory is updated only on the base , not after the battle.

P.S. All AirCrafts have containers with ammunition , so it can not be sold when it is equiped.
if such  containers  will be for soldiers ? I think there will be 3 positive effects :
1)inventory will be updated after the battle
2)you can’t sell already  equiped ammunition
3)realism

Known, missing feature. The situation is a bit more complicated but the overall concept is that you wrote.

-geever
6
Design / Grenades and Ammo
« Last post by Gu-Doc on February 21, 2019, 12:01:25 am »
 I will write this article when I have time.
This part will be about  Ammo .
      7.62mm Pistol , Machine Pistol ,Submachine Gun , Micro Shotgun and Flamethrower are very helpful at the beginning of the game , but in the middle of the game they are very weak.I have an idea how to fix it. After researching Alien materials need to add new bullet type to game. Bullets and Clips fom Alien Materials/Alloy. It will be clips with a dark green markLine and will have characteristics :

7.62mm Pistol
7.62mm P Magazine with Alien Alloys/Material (AA/AM)         Normal/Standart (N/S)
Weight:                                               0.3                                          0.2
Damage:                                              45                                           30
Spreads:                                            1.2/1.8                                     1.5/2                                             

Machine Pistol        
4.2mm PM Magazine                           AA/AM                                         N/S
Weight:                                               0.7                                             0.5
Damage:                                              30                                             20
Spreads:                                           1.5/2/3                                     2/2.5/3.5                 

Submachine Gun
SMG Magazine                                   AA/AM                                         N/S
Weight:                                               0.6                                            0.4
Damage:                                     20 for 1 bullet                             15 for 1 bullet
Spreads:                                           1.2/2                                        1.8/2.5

Micro Shotgun
Flechette Shells                                 AA/AM                                         N/S
Weight:                                              0.6                                             0.4
Damage:                                       180 or 200                                       160
Spreads:                                              3                                                5                   

Flamethrower
Canister                                            AA/AM                                         N/S
Weight:                                                3                                               2
Damage:                                      190/380/380                              180/360/360
Range:                                                12                                              8
Time Units:                                    10/18/18                                    12/20/20
Spreads:                                          1/1/5.5                                      1/1/5.5


Description:
After researching Alien Alloys/Material will be available a new research of bullets with/from Alien Alloys/Material.
These bullets will have equal weight to standard ammunition but less volume due to it will contain more gunpowder.
Flamethrower canister walls will withstand extrohigh pressure of napalm mixture.

Positive Effects:
1)7.62mm Pistol , Machine Pistol ,Submachine Gun , Micro Shotgun and Flamethrower  will be good in the middle of the game.
2)There will be addition time to researche and produce laser weapons.
3)These weapons do not have plasm bullets/clips/ammo/magazine like other types of weapons.
7
I have an interesting discovery ,if you have two crash sides , after the first you fly the second (
without flying to base) all the grenades and ammunition you have already used  ,do not disappear  at the second  crash side . I used 2 of 2 frag grenades, but they again appeared in the second crash side . I think that  the inventory is updated only on the base , not after the battle.

P.S. All AirCrafts have containers with ammunition , so it can not be sold when it is equiped.
if such  containers  will be for soldiers ? I think there will be 3 positive effects :
1)inventory will be updated after the battle
2)you can’t sell already  equiped ammunition
3)realism
8
Windows / Re: Problem with Fullscreen and Resolutions
« Last post by Taurec on February 20, 2019, 03:52:33 pm »
Ah, thank you. This works well. The empty space do not disturb me. :)
9
Windows / Re: Problem with Fullscreen and Resolutions
« Last post by geever on February 19, 2019, 09:32:07 pm »
You could try running the game with these command line parameters:
Code: [Select]
    ufo.exe +set vid_width 3840 +set vid_height 2160 +set vid_mode -1 +set vid_fullscreen 1

It worked for me on a 2.5 which was compiled with SDL2. Hope it helps you too.

Note that most of our screens are designed to be 1024x768, they will be scaled up to the screen, but they will have empty space on the sides.

-geever
10
Windows / Problem with Fullscreen and Resolutions
« Last post by Taurec on February 19, 2019, 08:20:39 pm »
Greetings.
I have loaded this game first time and installed it. I run Win 10 Pro 64Bit. I use a GTX 1080 and a Monitor with native Resolution 3840x2160. I would Play the game in Fullscreen. My native Resoultion do not exist in the Menu, so i tried the lower 16:9 Resolution 1920x1080.
But with activated Fullscreen i habe only a window. It doesn't matter, which Resolution i try, i habe only a Window. 

Then i have found the config.cfg file. Now i have tried, to Manual edit the file with my native and other sinful Resolutions. But the game have overwritten my changes. Then i tried to edit the file and activated write protection. Then the game ignores my edit and use one of the Standard resolutions. How can i get this game to run in Fullscreen with a 16:9 Resolution?

EDIT:
Sorry i forgot:
Game Version is 2.5.
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