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Bugs prior to release 2.4 / Re: Some bugs
« on: June 19, 2011, 03:25:41 pm »OK, the one with flickering is tracked down: I had to disable SLI for UFO. It works with SLI but then it requires the trick to go a few times to menu and back to geoscape. With SLI disabled, the problem is instantly gone.
About the version: Since it's from June 16th I thought it would be pretty up to date. Going to find a more recent build now.
Just wish I could fix the problem with the game so soon telling me I've been defeated. I really don't get what's wrong there. Is there anything I could try to track during gameplay to see what's going wrong and finally leading to this problem?
I added the following also to the tracker item:
Probably not a bug at all. If you play with too high difficulty, the aliens
will be active all over the world and that causes nations to be unhappy.
Once you build more bases and gets them online and destroy aliens in the
nations that are unhappy, the happiness will start rising.
I had this exact same problem in the exact same timeframe playing on hard
difficulty. No matter what I did, Asian Republic was not happy. I built a
base there and as soon as the radar went online, I was up to my eyebrows in
UFOs. Once I kept shooting them down and killing terror missions on the
ground, the AR went from unhappy to exuberant inside a couple of weeks.
UFO:AI is much faster paced in this regard than X-Com was, you need to
start building the second base at the end of the second month (or at the
very latest when someone starts staying unhappy) to get more coverage and
opportunities, if you play on hard or very hard difficulty.