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Messages - DiDiT

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31
Offtopic / Re: Saving America 1 shrimp at a time.
« on: May 27, 2010, 06:56:07 pm »
Well, you were a little... odd.
I mean, Coming on a forum that's about a OPEN-SOURCE game to talk about shrimps, assuming everyone's American.
Also, Giving away your age and address freely on-line... That's not safe, dude.


But, Like legendman's said, 'your welcome'.

32
Design / Re: Proposed storyline.
« on: May 22, 2010, 08:26:51 pm »
A Flamewar? Here?

*Grabs popcorn and takes a front row seat*

Now, This could get interesting!  

33
Tactics / Re: What's your favorite weapon?
« on: May 19, 2010, 10:18:30 pm »
indeed. "flechette shells be mightily mean up close t' fleshy landlubbers!"  ;D

34
Bugs prior to release 2.3 / Re: Error loading game
« on: May 19, 2010, 07:02:51 pm »
the save file's format was changed, I think.

So, yes, you will have to start again.

35
Tactics / Re: What's your favorite weapon?
« on: May 19, 2010, 06:04:06 pm »
Flame-throwers, lasers and coil-guns.

36
User modifications / Re: Modding Application
« on: May 18, 2010, 10:54:12 pm »
Well put, legendman! Very sweet indeed!  ;D

Like I have said before, Cant wait for the modmaker! good luck burger!

37
Feature Requests / Re: UGV Equipment?
« on: May 16, 2010, 04:41:49 pm »
yeah, hertz (mind if I call you that?), those weapons do sound pretty sweet.
can you picture a ugv sized grenade launcher firing flechettes? Man, I'd hate to be on the wrong end of THAT!  ;D 



also, since aircraft have them, would the UGV's have interchangeable components like targeting computers?

38
Feature Requests / Re: UGV Equipment?
« on: May 16, 2010, 02:29:13 pm »
why not particle weaponry? I mean, they have a particle weapon for aircraft, why not UGVs?

and whats wrong with plasma? eh?

39
Feature Requests / UGV Equipment?
« on: May 16, 2010, 10:34:52 am »
I'm just wondering, but how are UGV's gonna be equipped?
I'm hoping for a system just like the aircraft equipment screen.

Also, while I'm on the topic of UGV's, what's the weaponry gonna be like?
I'v got a few ideas, but it's all silly stuff like auto-lasers turrets, heavy plasma-cannons and a beefed up multi-rocket-pods. not to mention particle beam based weaponry

40
well, thats interesting...

aren't those textures the ones with glow-maps?



41
Discussion / Re: Help
« on: May 13, 2010, 08:43:26 am »
indeed. but it is worth noting that 2.3 is MASSIVELY better than 2.2, even if it is still unstable.

42
Graphic setting options are numerous it in this game and I confess that I know do not have what the Best quality and best performance ensure that.

Therefore, please can someone briefly explain what settings the quality and what the performance / power increase?

I list all settings to:


Resolution: Actually, clearly, the higher the better quality and less performance.
texture resolution: Also easy to understand the configuration options are self explanatory.
lightmap Block size: from small to large, but which setting provides the best quality?
Anisotropic Filtering: clear, more but better QualiƤt.
fullscreen: costs a little performance.
texture compression?
Show FPS: no impact.
Texturdetailierungsgrad?
Isometric: I never quite understood how the effect that, and if only in the Geoscape.
GLSL Shadd?
real-time lighting costs: power and lights textures.
Weather effects cost: performance.
Vertex Buffer?
multi-sampling buffer?
swap interval:?

Gamma No impact.
Contrast: No impact.
Brightness: No impact.
lightmap size: what is it?

image stretch to 4:3 ratio: No impact?
Enable post-processing shader effects: Cool effects, the performance cost.

EDIT:

GLSL shaders leads me to the earth is transparent.

Hmm... VaeliusNoctu, Bearing in mind the limitations of Google translate's ability to translate between German and English, I can just about gather that you are either asking for or are providing a detailed explanation of each of the graphical settings and their effects in-game, am I right?

43
User modifications / Re: Modding Application
« on: May 11, 2010, 09:20:57 pm »
evilhamburger, I salute you. this is awesome.  ;D

cant wait for the mod maker itself, since I'v been itching to make one.

44
Tactics / Re: Doing it wrong?
« on: May 05, 2010, 06:41:32 pm »
Right, sorry.  

Allow me to correct my self...

Quote
"2.3, which is currently in open development and is available for download, is the (unofficial) latest version. your not up2date"

that better?  ;D

45
Tactics / Re: Doing it wrong?
« on: May 05, 2010, 09:03:24 am »
2.3 is the lastest verson, so yeah, your not up2date.

in 2.2, the game ends at some point, mainly because you've won the game.

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