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Messages - DiDiT

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16
oh, bugger... we lost.

17
Design / Re: Underwater?
« on: July 06, 2010, 03:38:13 pm »
In short. no.


...In long. NO!

18
Discussion / Re: UFO: AI 2 --- underwater (Like TFTD)
« on: July 05, 2010, 11:24:50 pm »
ship some ICBMs up and intercept some ufos.

LOL! all I can picture now is the USA or Russia slamming their fists down on the big red button at first sight of a UFO,

19
Tactics / Re: What's your favorite weapon?
« on: July 05, 2010, 11:06:51 pm »
Nothing quite like toasting alien flesh.  ;D

I once killed 2/3 ortnoks with one inferno spread, just gotta love that.

20
Feature Requests / DiDiT's somewhat crazy weapon suggestion thread
« on: July 05, 2010, 11:03:11 pm »
Let me tell you all a story...


Quote
Once upon a time, I was just thinking about how awesome ugv's are going to be in-game when they are added, I thought to myself:
"Hang on, What kind of anti-armour weapons are the aliens packing other than particle cannons and plasma blades?"
I'm pretty certain the successes with UGV's in battles do not gone unnoticed by the aliens and so they would roll out some sort new anti-armour weaponry to combat them other than just particle weapons. after giving it a little thought, I came up with a few weapon ideas. but then I realised... "WHOA! theres nowhere for me, or anyone for that matter, to post their crazy weapon ideas!..."

And So, in a thinly veiled attempt to market my weapon idea, I made this thread as a sort of dumping zone for any crazy ideas anyone has and wants to post. Simple as that.

I'll start:

The FOS ATMS (Forced Oxidation Stimulator Anti-Tank Missile System).
-Utilising a powerful mix of acids, the aliens have developed a single-use(?) missile system that rapidly speeds up the rate of oxidation almost anything it hits, turning armour to rust and severely burning flesh. The chemical canister inside the rocket it's self is lined with a gold film that prevents the rocket itself from disintegration.

The FOS Thrower / The FOS Flame-thrower Cartridge
-The aliens have taken the same powerful mix of acids used in the FOS ATMS and created a small flame-thrower not much different from our flamer designs and filled it with the deadly compound. we have been somewhat successful in putting  the chemical in a flame-thrower cartridge of our own.

Particle Hammer. (Essentially a plasma blade cross-bred with a particle cannon, giving it extra power to blow up ugv's)
-You would have thought that melee weapons were something a UGV operator would have to worry about but it seems the aliens have different plans...
Using what seems to be a standard particle pistol accelerator embedded inside a large battle-hammer, this heavy yet deadly CQC weapon is the bane of any armoured vehicles, a clear step up from the plasma-blade.

The particle accelerator itself is armed and fired via the a system much like its plasma blade cousin; by twisting part of its handle the acceleration process begins, building up a powerful particle steam that is released the second the hammer hits a solid object, ripping though armour with ease. if the hammer is not armed it becomes nothing more but a simple, yet still daunting, alien battle-hammer.
   


I have more than just those, I'll post more ideas later. Anyone else got any-more weapon they want to add to this idea scrapheap?

PS: It's late, so please dont grill me for any spelling mistakes or typo's I may have made...

21
Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: July 03, 2010, 06:56:26 pm »
IIUC the aliens move their whole spacecraft fleet and the GIGANTIC deep space station (which could call Death Star as tiny, puny golf ball), which had their whole population, together.

I thought they were using FTL Tech or some sort of portal to travel here from their homeworld.

actually, Come to think of it... A alien home-world('s) would open up a whole new bunch of ideas... Like managing attack bases on the alien home-world('s) while still defending the earth.

22
Feature Requests / Re: alien campaign / multiplayer campaigns
« on: July 02, 2010, 08:56:12 pm »
well... I could do it...


but I'm just a shy little furry, and thus, as much as I would like to help, I'm too shy too. *nods*

23
Feature Requests / Re: alien campaign / multiplayer campaigns
« on: July 01, 2010, 07:10:58 pm »
dat true...

but, geever, what about a multi-player tournament with a back-story? is that doable? That would -basically- be what poida is asking for, wouldn't it?

24
Discussion / Re: nice try
« on: July 01, 2010, 06:53:48 pm »
yeah, reaction fire seems to work so long as your troops done have shit stats. or something. *shrugs*

25
Discussion / Re: nice try
« on: June 26, 2010, 06:52:13 pm »
Let me handle this...

First off, The reaction fire is fine but If you don't like it, try looking around the forum. I remember that somewhere there's a way to revert it to the older system. that is, if your too thick to use the current system.

Also, no auto-save's, huh? Well, how about... maybe... you try saving the game yourself more often? dumb-ass.

Finally, The game isn't done yet. Its FAR from done and still has a lot of bugs. So instead of just bitching and claiming the game is 'not worth playing', why don't you do something helpful like report the bugs.

26
Feature Requests / Re: Backpacks and heavy weaponry anims
« on: June 01, 2010, 06:30:46 pm »
Quote
Alien-based models of human weaponry

What? Because we assimilate their advance tech, they go and assimilate ours? that sounds crazy...

Cool, but crazy.

27
Artwork / Re: UGV weaponry
« on: May 30, 2010, 10:36:34 am »


UGV particle beam -- no.

Regards,
Winter

Aww, man. Sad face, Winter, Major sad face.
Then again, that probably to do with something sensible like kick back or the ammo or something, right?


And, no multi-barrelled silliness? Wouldn't it be easier to wire three heavy lasers together instead of having to build a whole new design?
At-least duel, maybe?

28
I was just flicking though all the old suggestions about armour types and such when I came up with this:

The HPA, A huge suit of powered personnel armour capable of turning even the weakest of troopers into basically walking tanks that are able to use weaponry that would normally break a man's back just trying to pick up, let alone fire. The down side being, something like this would be INSANELY expensive, having to use antimatter to fuel its engines, not to mention the fact highly experimental and some what fragile.
 

I was thinking something like this:
Quote from: Cdr. Navarre Maybe?
Sir, Our research into powered armour and antimatter has come up with a new interesting research idea: Heavy Powered Battle Suits.

We stumbled across this idea while looking into larger powered suits, and, while originally we only intended to to retrofit our current armour designs to handle heavy alien weaponry with ease, it dawned on us that the same suit design could easily carry heavier human weaponry like the ones fitted to our UGVs and still fire them accurately. I'm sure that my team and I will be more than able create a larger suit to the ones we already have that are capable of carrying UGV weaponry while still remaining these suits much smaller and more manoeuvrable. We've already sketched out possible designs for a tri-laser module and a Grenade launcher for the suit as well as looking into modifying a particle cannon and a plasma blaster for the suit.

But, sir, there are two problem with this design, and the first is an all too well known one, antimatter. The suit would be fuelled on the stuff, using approximately half a gramme per dispatch. The second issue is armour, Armour would be considerable less than that on a UGV due to its size, the suit wouldn't be able to take much of a beating without field repairs and considering it's fuelled on antimatter, should it's fuel-tanks damaged, the chance of an explosion are high.

These things considered, sir, the prospect of creating something that's a cross between a armoured suit and tank has somewhat excited my team and, if possible, we would like the time and funding to look into this further, not to mention the fact that with a suit like this on the field, I think we could finally go toe-to-toe with the aliens in a fire-fight and WIN, and That's an opportunity we cant afford to miss.  

--Cdr. Navarre

Phew, Typing all that wore me out, Is it any good?




Edit: I too so long writing that, I must have got sloppy. Fixed some spelling errors.

29
Feature Requests / Re: Backpacks and heavy weaponry anims
« on: May 28, 2010, 11:49:16 pm »
Good point, but still, I can picture bigger!  ;)

I don't know much about animating, hip-carrying animations also shouldn't be too hard.
thinking about it, It should be easier that the backpacks.

30
Feature Requests / Re: Backpacks and heavy weaponry anims
« on: May 28, 2010, 11:16:21 pm »
This is indeed, as legandman said, a great idea, and it seems it wouldn't be too hard to do...

But while Armour backpack size variations are a simple matter of model work, the weapon specific backpacks might be harder.
Not that I can think of a way to do it, it just might get a little... hacky, you know?


edit:

BUT WAIT! the flamer is fuelled by cannisters attached to the bottom of the flamer. Now, if your suggesting a HEAVY FLAMER... *Drools* WELL! that's a different story!


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