Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Specialist290

Pages: 1 [2]
Artwork / Re: various Visual Identities make a world convincing
« on: March 21, 2010, 10:19:44 am »
I figured I'd weigh in a little on this topic, since I'm interested in flags a bit myself.

First, on the matter of the currently implemented ones:  I honestly think some of them are a bit ugly and / or impractical.  Specifically, United America, the Middle Eastern Alliance, and Asia.  The Rev. Countries flag could also stand being changed to something a little more traditional.  The New Africa flag, on the other hand, is superb; I don't think it needs any changes.

Second, regarding some of UlteriorMotives's proposals:  I like a lot of these, especially the American Union, Russia, and Asian Republic ones.  The Rev. Countries one is on the right track, but like Winter said it's a bit cluttered, and the MidEast one doesn't really seem appropriate, either.

I'm kind of tossed up between the two Oceanian flags, though.

As far as the two remaining flags (MidEast and RevCountries), I've worked up a few proposals of my own.  Both of them are pretty much reworkings of existing designs that I tweaked a bit to fit more traditional patterns for their respective regions.  Let me know what y'all think of them :)

Feature Requests / Better Interface for the Transfer Screen
« on: March 19, 2010, 06:40:24 am »
I recently had this thought while transferring personnel and equipment from one base to another:  You should add a context-sensitive helpful display for the base being transferred to.

For instance, when the Equipment tab is selected, the screen would show the current capacity and inventory of the destination base; when the Employees tab is selected, the total / remaining capacity of the destination as well as the stats of the selected soldier; for the Aircraft tab, the hangar capacity; etc.

Also, I think that the method of reassigning soldiers in particular should be looked at more closely.  The way the current system works, right now when I click on a soldier, it simply automatically assigns it to be transferred (if it isn't assigned to a vehicle) or warns me to unassign the soldier (if it is).  I think that selecting a soldier in the menu should allow the player to view the soldier's stats and current status (Assigned / Idle), and the player should be able to then choose whether or not to mark the soldier for transfer (which will automatically unassign it if the player chooses to approve the transfer).

As it stands now, I'm having to constantly shuffle through menus to check whether or not the destination already has what it needs, if the soldiers I'm assigning are wounded / already assigned, etc.  I believe that this sort of change would greatly simplify and streamline things.

I agree with Mungojerrie: Harvester-Stairs are broken again in Muton's latest build (= 2.3. ver28693)

I add screenshot.

One can move onto the first step of the stairs but the rest is noct climbable.


Just ran into this same problem using the same build (on one of the rural maps--the "Farm" one IIRC).  I'm planning on d/ling a later build (r28896) to see if it's fixed, but until then (or if I can't d/l it for some reason) are there any workarounds I could use through the console?

Bugs prior to release 2.3 / r28412 - Base Defense Crash
« on: February 24, 2010, 06:03:13 am »
I'm running the game on Windows Vista using the r28412 build installed from Destructavator's .exe (here).

Here's what happens:

A UFO attacks my base.  I select "OK," and it takes me to an options list to allow me to kill aliens in holding tanks, etc.  I click through that w/o changing any options, and the game changes to the "Equip Soldiers" screen.  When I finish equipping my soldiers, I click the "Exit Screen" button.  Then the game crashes to desktop.

It's happened twice w/ the same save, so I can give that to you guys if you can recommend a good site to upload it to and tell me where it is on my HD.

Thanks in advance :)

Discussion / Re: My Compliments (Plus a Suggestion)
« on: February 18, 2010, 03:02:36 pm »
Thought up a couple more suggestions while playing last night:

1.  A minimap on the Battlescape that includes colored dots to represent currently visible units, color-coded by type (probably something like blue for your soldiers, red for hostiles, green / white for civilians, and so on).

2.  Flares.  During night missions, soldiers can throw / roll them like grenades to provide an on-the-spot light source, extending their vision.

Discussion / Re: My Compliments (Plus a Suggestion)
« on: February 16, 2010, 04:21:23 pm »
Somehow, the game got it's own Works page.  I guess there's a really dedicated fan out there.  I forget how I found that page originally, though.

Incidentally, I've been doing some looking around, and I'd like to volunteer my services to help out a little.  I probably won't be coding anything (very little programming experience), but I'd absolutely love to help out with the worldbuilding side of things, particularly ironing out some of the rough spots I've seen in the backstory.  I can't promise I'll always be around (still a college student, alas; some things must come first), but I've always wanted to try my hand at writing and worldbuilding :)

Discussion / Geoscape Political Borders
« on: February 16, 2010, 03:45:06 pm »
This might be the wrong place to put this, but since it is a somewhat vaguely map-related topic:

I was taking a look at the countries' borders on the Geoscape recently, and I noticed a few things in particular that stand out as being a little odd about some of the choices as to why certain "modern-day" countries are lumped with the major powers that they are in the game.  I was able to rationalize a few of them away by drawing out some things from current events (I'm a bit of a history nut; I'm working on a history major in college), but there's still a few that bug me:

1.  Probably the most egregious:  Why is Malaysia split between Asia and Oceania, and particularly why in that particular way?  As it is, the mainland / peninsula is owned by Oceania, while the Borneo territory is owned by the Asian Republic.  One would think that the country would commit to one or the other as a whole, or if it did split it would be the other way around (especially since Oceania already controls Indonesia, which includes the rest of Borneo, while Asia controls the Thai half of the peninsula).

2.  Why is Cyprus part of the Middle Eastern Alliance when both Turkey and Greece are GEU members?  Both nations have heavily influenced the country (usually each playing against the other), and the population is predominantly Greek-speaking and Orthodox Christian, with a sizable Turkish Sunni minority.

3.  Regarding current CIS members as part of the Middle Eastern Alliance:  The Stans (Kazakhstan, Uzbekistan, Tajikistan, etc.) I can see as being pretty reasonable since they're all Muslim-majority nations (though I can't imagine Russia giving up its influence over them without a fight, or at least a lot of arm-twisting).  However, I'm particularly bothered by the cases of Georgia and Armenia, since again they're heavily Orthodox nations that have traditionally been under Russia's sphere of influence.  (Actually, I can see either or both as members of the GEU as well, though again I'm sure Russia wouldn't appreciate that very much.)

4.  Morocco, Tunisia, and Algeria are part of New Africa as it stands now.  I'd have been more likely to lump them in with the Middle East, to be honest (again, due to traditional and demographic links).

I'm not saying that these are necessarily high-priority, nor am I demanding that they be changed right away.  However, I would like to know what the logic behind some of them is.  

I apologize if I seem to be nitpicking too much; I like delving into the background of games I'm interested in, not just playing them :)

Discussion / My Compliments (Plus a Suggestion)
« on: February 15, 2010, 09:22:00 pm »
First off:  Awesome game :D

I recently come across this game from, of all places, TV Tropes.  I tried out the 2.2.1 build first, but found it to be a bit clunky, so I upgraded to 2.3 after browsing around the forums a bit.  Then I tried to register, but there was a little hiccup (involving me somehow sharing an IP address with a spambot); fortunately, that got ironed out pretty well.

I never was a veteran of the old X-COM / UFO games, but after finding some pretty compelling reads on the Let's Play! Archive, I was inspired to look for similar freeware games (I'm on a bit of a tight budget).  I followed a link I found elsewhere on the aforementioned TVTropes, and lo and behold, now I'm converted!  It runs a little slow on my comp sometimes (especially on the larger maps), but it's been pretty fun so far, although I haven't advanced very far in the plotline.

I do, however, have one suggestion:  When placing new installations, I think that it would be very helpful to include a radar "shadow" for any radar-capable installations.  I believe that that would take a lot of guesswork out of where to place them for max coverage of the most land surface with the fewest sites.  As it stands right now, it seems like the only way you can see the coverage is after the site is already built, which of course costs money.

Pages: 1 [2]