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Messages - MCR

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1186
@Kildor: Maybe we should coordinate our workforce a little bit, I think there is lots of stuff which could need some polishing & animation work & IMHO it is a little bit inefficent if 2 people do the same stuff @ the same time...
I am looking forward to seeing the buttons switch  ;)
Maybe you could answer the questions regarding the compression ?



1187
@Kildor: I saw you commited stuff already ?  ::)

1188
Here come the buttons in tga format with & without compression (the other way round  ;)):

1189
Another Question:
Should I save the png & tga files compressed or uncompressed ? - makes a big difference...
- Here are some png examples:

1190
@Kildor:
Great, that you will use the frames, I will put hard work into it to make them look & animate as good as possible...
The attachment here is the cleaned-up version of the original jpg. I cleaned the buttons & the grey color around them from all the artifacts already there... Looks much better now ! But if I save it as uncompressed png in GIMP, it gets a lot bigger, which compression rate should I choose there ?

@H-Hour:
Thanks a lot for the links, you are answering questions that already were floating around in my mind, especially how to make the animations small in size, without having to switch the full texture to have some buttons switch color...
The rail_route example you gave explains everything perfectly, I will try to do it the same way, I hope this will not complicate things for Kildor ?!

1192
Mapping / Animated Textures for UFOs [CODING HELP NEEDED !!!]
« on: March 12, 2010, 12:20:39 am »
I was looking @ the Alien-Base-mission & I really liked the animated textures there  8)

Wouldn't it be a nice eye-candy to have some animated textures in the UFO-models also ?

I thought about stuff like glowing buttons, buttons changing color, monitors changing content (see attachments)...

I did not want to make the impression to just wanting to request new features, so I attached some examples to show that I would also invest some workforce here if the developers agree that this would be  :)

P.S.: @Kildor: The UFO Gunboat you designed looks great IMO !

1193
Mapping / Re: New map: shelter
« on: March 11, 2010, 07:28:46 pm »
- I created a normalmap in Blender using the normalmap plug-in.
- I saved it as *.tga with _nm attached to the filename in the same directory.

Do I have to do something else or will the normalmap be used automatically when compiling the maps ?

Thanx for your patience with me, but to help here I first have to get familiar with all the tools used...

1194
Mapping / Re: New map: shelter
« on: March 11, 2010, 06:23:27 pm »
Mattn, thanx 4 the link, will look into this...

1195
Mapping / Re: New map: shelter
« on: March 11, 2010, 05:36:40 pm »
Hey !

Just wanted to ask if textures like the one in the screenshot (bumpmapping ?) are also used on any other maps in the game ?

This looks great & I wonder which format is needed to make the textures look like this & if it would be very complicated to apply 3d-textures also on other surfaces on the other maps ?!

I know that this is just eye-candy, but I like special-fx & the engine seems to handle such stuff already quite well...

I tried to find information about bumpmapping here & in the wiki, but the only thing I found was this:
http://ufoai.ninex.info/wiki/index.php/Changelog/2.3#New_Features


1196
BTW, Civilians also don't get hurt in the first turn except from explosions...

1197
Feature Requests / Re: audio e-mail's
« on: March 11, 2010, 11:57:02 am »
Hey didit !
These samples really sound good for the first try, I wonder what you can do with a good microphone...
The click between the samples @ the beginning somehow reminds me of a professional production however, how did you make the click between the samples ?

Please check out this section, there are lots of samples needed:
http://ufoai.ninex.info/forum/index.php?board=9.0

The hurt- & deathsamples should go here:
http://ufoai.ninex.info/forum/index.php?topic=1527.0

1198
Artwork / Re: New Soldier model test pk3 / status of animation work
« on: March 10, 2010, 06:05:15 pm »
Hey Destructavator !
    
I have a decapitation death for soldiers already  ;D
- Somehow the heads disappear when dead soldiers are almost out of view... (see screenshots)
My comment: Great to see new animations & great to see a talented new animator working for this project !!!

1199
Here is what I found there:

http://opengameart.org/content/2-male-death-voices

http://opengameart.org/content/7-male-pain-voices

http://opengameart.org/content/male-healed-voice

The license is CC-BY-SA 3.0.
If you want to include these I will cut & encode them if needed...

BTW - is hurtsound implemented yet, because it seems that nobody ever screams when getting hurt, see: http://ufoai.ninex.info/forum/index.php?topic=4524.0

1200
Feature Requests / Re: Better hit indication
« on: March 10, 2010, 12:41:07 pm »
BTW, there are lots of sounds needed to further deepen the atmosphere, take a look here:
http://ufoai.ninex.info/forum/index.php?board=9.0

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