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Messages - MCR

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1171
Last Question: Is there a possibility to play the frames backwards after reaching the last frame or do I have to manually add the frames to the animation, which would conflict with the max-16-frames-limit ?   ???

1172
Hey ! Have to get some sleep first, to recharge the batteries...
Will try to join the IRC-Channel & Sourceforge later...
Then, hopefully, patches will follow...

1173
Hey Mattn !

I just made the first test with the new animations & IMHO there are some things which should be corrected:

- The speed in ufo2_06 animation should be tripled 4 all the fx having a better impact.

- The speed in ufo2_04 & ufo2_07 should be at least quadrupled & ufo1_02 would look best at ultra-highspeed  ;)

- Also I forgot that ufo2_04 & ufo2_07 are designed to play first forward & then backward, please tell me if this would be possible with the current code, otherwise I could add frames the other way round, but I think that would exceed the 16 frame-animation-limit  ::)

P.S.: I'm working on ufo1_02...

1174
You are right, sorry 'bout that, will correct this asap...

1175
& another one:
Hope you like them, feedback very welcome  ::)

1176
Here it comes  :P

1177
Alpha Channel  ;) :

1178
Forget it, Mattn, I checked what you mean, will upload here soon...

1179
I am sorry Mattn, but I do not exactly know what you mean, if you give me a detailed instruction, I will do it immediately...

1180
Okay, I see 16 frames max., what was the former limit ? Do I have to update to watch all frames, because I'm already compiling !?

1181
As fast as the new UFO-Gunboat  ;)
THANX again !!!

1182
Do not tell me that you have already finished the code  :o

1183
 8) 8) 8)
Great, I am compiling as soon as I see your commits on cia.vc, because I have to see the frames in action to get some new ideas & to have a better imagination what could push the graphical quality further & how my ideas look in-game...
Thanx a lot 4 all your work !!!

1184
@mattn: Maybe you could do me a favour & take a look @ the textures I made so far  :P
I hope everything is correct with them & you could really motivate me, if I could see them integrated by you this time ;)
I checked Kildors entries & they are really helpful with this, for ufo2_06a0.tga - ufo2_06a9.tga just the number of frames has to be changed in the already existing code, but I am quite tired now & it would be really cool if you could check the code this time...
So here are the new animated textures Part 1:

1185
@Mattn: Thanks 4 the permission to change stuff, but I do not want to mess around with the svn-version yet, because I want to get more familiar with everything, before I start adding things, which will then maybe make a mess of the currently relatively smooth running 2.3dev  ;)
For example I still do not know about the best compression for the tgas & pngs, do not know where to put the code 4 the animation among many other things, but I am happy to help you where I can & if I can help with making some animated textures, I will do it !
I will upload my next results here soon, so maybe you or Kildor could integrate them... (& check the files first  ;))

@Kildor: Thanks 4 your trust, I will start with cleaning the ufo-textures & making some animations with them. I would be happy if you could test the stuff on sunday & integrate it, if it is smooth...

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