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Topics - MCR

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16
Bugs prior to release 2.4 / The sliding door is now always open on gate map
« on: February 13, 2011, 12:55:33 pm »
I think this is not how it is supposed to be...

17
I know that those are not included in the master version (although I still would like to have them there  ;)), but I still would like to play the campaign using those  :'(

18
But UFOPedia models are rendered correctly when it is opened from one of the links in the Base-menu, for example from the Research or Buy/Sell menu. Now the models in UFOPedia are rendered correctly.

19
The screen is black while the level is actually loading, the loading picture is shown afterwards for just one moment, this should be initialized much earlier...

20
Mapping / training_a screenshots & preview shots
« on: January 29, 2011, 02:15:58 pm »
Hey.
Here are some screenies from training_a.

21
I noticed that, because on the +farm map (f_road_h1.map, line 348) "skin" "1" is defined for tractor.md2, which should be the red (tractor1.png) skin, but still in-game the green tractor is rendered, which would be skin 0 (tractor.png).

I checked the skinpaths of tractor.md2 - there everything is correct, so IMHO the bug has to be hidden somewhere in the code...

23
Bugs prior to release 2.4 / Afro-soldier needs a new tag file... [FIXED]
« on: December 11, 2010, 02:15:02 pm »
...but I do not know how to create it.
Here is how the Afro-Soldier looks in-game @ the moment:

24
For those who want to check out the globe in highest resolution  ;)- here is the link to download the pk3:


 
8) 8) 8)

CHECK IT OUT - YO !

25
The palm leaves should be in front of the other plants, but they are rendered behind them, while the trunks of the palms are behaving correctly.

26
Bugs prior to release 2.4 / glowmaplink partially fixed !?
« on: December 08, 2010, 01:22:00 pm »
I was able to fix some of the troubles I had with 'glowmaplink', @ least it is usable now if there is only one glowmaplink animation per texture...

Take a look  :o

27
Bugs prior to release 2.4 / CIA-58 seems to have some troubles atm
« on: December 08, 2010, 12:01:23 pm »
It does not show all of the commits on the logged #ufoai channel...

28
Artwork / Some glowmaps for the textures/tex_lights folder...
« on: November 28, 2010, 11:55:06 am »
I will attach some of the mesh-glowmaps for testing here.
The neon_003_gm.png would be used on the 'construction' or 'frozen industrial' or 'frozen alienlanding industrial' maps.

The other 3 glowmaps are for the +city map, where those will @ the moment still shine through the floors of the big parking building.
But maybe those could help to eliminate the remaining glow-shine-through bugs.

29
These are some screenshots from v2.1 of the game. Where have these features gone ?

30
Maybe it is my fault, but there are no pre-calculated shadows rendered on the maps anymore (used contrib/scripts/compile_maps.bat).

Is it a bug or what am I doing wrong ?

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