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Messages - j4l

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16
Bugs prior to release 2.3 / Re: R28180 Error on start mission (Texture bug)
« on: February 01, 2010, 09:38:05 pm »
got it. i hope it helps

17
Bugs prior to release 2.3 / Re: R28180 Error on start mission (Texture bug)
« on: February 01, 2010, 06:02:51 am »
not sure where the heck you got r_lightimage from.

maybe it's r_listimages idk - use tab to autocomplete

hehe you told me to do a "r_listimage", you missed the s man, now its working  ;D The r_listimage thing i don't know  :o

that's the same bug

publish a r_listimage output if you get this error please (execute on the game console)


i'll post a list as soon as possible

18
Sorry for doubleposting, but i have the error now. i attached the complete console log. 2 Times ufocrash and the third map little forest didnt load

What about that r_lightimage thing?

19
deactivating the glsl shaders did it.

shift+escape brings me to the console okay, but how do i execute that r_lightimage listing? Typing "r_lightimage" on console doesn't do it.

20
the texture prob is permanent. i have attached an image.

sorry for the newbe question, but how do execute a r_listimage on the console? typing "r_listimage" does nothing

21
yup very hard to figure out. its definitly not happen on the first map and retrying the battle doesnt trigger the bug, it happens only in one of the next battles .

one side question: i have no soldier und firebird textures in battle, is it meant to be or do i have a setting problem?


22
The problem discripted in the first post is still present in last windows dev build 28338. Is this a known issue? The problem occurs after playing 2 - 4 battles in sequence during campaign mode.

23
you are right - i've commited the patch - thanks

https://sourceforge.net/apps/trac/ufoai/changeset/27930

np, im glad i could help

nice beginner mistake anyway  ;)

24
Code: [Select]
case ABILITY_ACCURACY:
for (i = 0; i < SKILL_NUM_TYPES; i++) {
if (i == SKILL_SNIPER)
exp = 30 * (chr->scoreMission->hits[i][KILLED_ALIENS] + chr->scoreMission->hitsSplash[i][KILLED_ALIENS]);
else
exp = 20 * (chr->scoreMission->hits[i][KILLED_ALIENS] + chr->scoreMission->hitsSplash[i][KILLED_ALIENS]);
}
break;


Hello,

correct me if im totally wrong, but as far as i can read this you only gain exp on the last skill of SKILL_NUM_TYPES, maybe explosives. Didnt it has to be

Code: [Select]
case ABILITY_ACCURACY:
for (i = 0; i < SKILL_NUM_TYPES; i++) {
if (i == SKILL_SNIPER)
exp += 30 * (chr->scoreMission->hits[i][KILLED_ALIENS] + chr->scoreMission->hitsSplash[i][KILLED_ALIENS]);
else
exp += 20 * (chr->scoreMission->hits[i][KILLED_ALIENS] + chr->scoreMission->hitsSplash[i][KILLED_ALIENS]);
}
break;


so you raise acc for every kill with every weapon type, what would be the answer for

I can't read the code quite well, because I'm not a programmer. I only understand, how a soldier gets experience for his/her skills, but not how a skill evolves with this experience.

The problem is, I hit and killed so many aliens in this game and my snipers didn't gain a single point to accuracy. They should have got a lot of experience by now.

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