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Messages - FWishbringer

Pages: 1 [2] 3 4
16
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 06:49:45 am »
By MCR's request... japwall004_high.png through japwall006_high.png (high resolution versions)

Same as the others, twice the resolution. Cleaned up the two that I were told appeared washed out. Looks much better now, to me anyway.

MIT License

17
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 06:33:03 am »
base/textures/tex_buildings/japwall006.jpg

Completes the series

new texture:
author: FWishbringer
license: MIT License


18
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 06:26:40 am »
base/textures/tex_furniture/jap_carpet001.jpg

new textures:
author: FWishbringer
license: GPLv2 or Later

Ok, this doesn't look much like the original at all... for a reason. The original is not a power of 2, and because it's used and stretched differently on different maps, it can't be resized without breaking it, unless its a simple repeating texture. Still matches decor to an extent, just not as pretty.

19
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 06:01:55 am »
base/textures/tex_misc/gas001.jpg through base/textures/tex_misc/gas003.jpg

new textures:
author: FWishbringer
license: GPLv2 or Later

All nice and neat in uforadiant on prefab and in level.

Since modern pumps combine grades, went ahead and made it look sorta like a modern pump.

The 'logo' is Sunmobitexastation, scrunched up. ;)

Assuming everything I've done is used... that should put the database at 97 remaining textures without licenses.

20
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 05:17:55 am »
Higher resolution versions of above... since its only 4 images per post.

21
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 05:16:44 am »
base/textures/tex_tech/xerox_a.jpg through base/textures/tex_tech/xerox_d.jpg
licenses: unknown

new textures:
author: FWishbringer
license: GPLv2 or Later

Yep, match up according to uforadiant

(The three paper trays are labelled as Letter, Legal, and Construction... the brand is Carbon Copier... the 'instruction plaque' up top actually says... "From the makers of Tetra Flakes and other fine products, to you")

22
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 04:40:42 am »
Couple easy ones....
base/textures/tex_terrain/arctic.jpg
base/textures/tex_terrain/cold.jpg
licenses unknown

new textures:
author: FWishbringer
license: GPLv2 or Later

23
Artwork / Re: Texture replacement thread
« on: June 03, 2011, 04:25:09 am »
Been working on this one a while...

http://ufoai.ninex.info/licenses/textures/tex_vehicles/license-unknown.html
spocar001.jpg through spocar004.jpg
All go to radiant/prefabs/cars/car_blue.map

Had to do it the hard way, and use guess and check to find edges. Checked against uforadiant on the prefab, and in a level. Matches up correctly, gets rid of non-power-of-2 textures, and I'll license it under the GPLv2 or Later. (As per making-of, tires are based on a picture, rest is all out of my head into my editor...)

new textures:
author: FWishbringer
license: GPLv2 or Later

License plate I purposefully made using characters that look 'right' regardless of if they are mirrored... they were mirrored on the prefab, and weren't on a level... so now they look 'right' regardless, though order would be backwards.

(You can safely ignore my notes on the images... they don't show up... was from my hand made texture map....)

24
Artwork / Re: UV Mapping Prefabs?
« on: June 02, 2011, 05:29:21 pm »
I dug on google and found nothing for importing or exporting the .maps. My googlefu hasn't been up to par since they changed their algorithms earlier this year, so I may have missed it.

For now, doing it the hard way. Starting with a complete grid of 20x20 checkerboards of alternating colors, then counting pixels, and adding lines, until I've found the exact bounding boxes. Then creating a nice, layered image file. So much harder than it has to be, but hey, its working.

Any word on those textures that had that public domain like license?

Also, how high priority are replacing !(x^2) (non power of 2) textures?... I'm finding a handful in the unknowns that are like 160px, or 48px, etc.
In my hard-way mapping textures, I'm doing it WITH converting to ^2 textures, so that a 160px becomes 256px, 48px becomes 64px, etc. And yes, verifying everything in radiant first to make sure they match the prefabs.

25
Artwork / UV Mapping Prefabs?
« on: June 02, 2011, 03:17:53 pm »
Ok, going out on limb here. I've asked in irc a few times, but either people don't see the question, or don't have the answer.

Is there any (relatively) easy way to get a UV map for an existing prefab? I'm a 2D person, so perhaps I'm just missing some button somewhere.

In a worst case scenario, I'll stick to making grid replacements for existing textures and then match them up as best I can, to make my own uv maps.

26
Artwork / Re: Texture replacement thread
« on: June 01, 2011, 10:18:30 pm »
base/textures/tex_shop/tetra004.jpg
base/textures/tex_shop/tetra005.jpg
base/textures/tex_shop/tetra006.jpg
Licenses: unknown

new texture:
author: FWishbringer
license: GPLv2 or Later

Created these entirely myself, with a little help of looking in our fish pond. They don't match the dimensions of the originals quite the same (the originals weren't ^2), however if you take a look at the original's used (see radiant/prefabs/misc/shop/tetra3.map) they weren't right to begin with. These are drop in replacements that actually match the prefab correctly.

In case anyone is curious, the product is labelled as 'Brazilian Tetra Flakes', and the side of the box actually says 'Now made with twice the fishy goodness for a healthy treat!!'. Is it fish food? Is it people food? You decide...

27
Artwork / Re: Texture replacement thread
« on: June 01, 2011, 08:06:36 pm »
base/textures/tex_buildings/japwall007.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom (GPL Compatible)

28
Artwork / Re: Texture replacement thread
« on: June 01, 2011, 05:28:18 pm »
base/textures/tex_buildings/wall019.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom (GPL Compatible)

29
Artwork / Re: Texture replacement thread
« on: June 01, 2011, 05:07:10 pm »
base/textures/tex_buildings/japwall004.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom License (GPL Compatible) + Public Domain

With my couple of textures stuck in place, base/maps/japan/ja_h3.map looks so much better to me in radiant.

Not attaching the higher res version since it was said there wasn't enough extra detail. (Actually started with 512^2... it just scaled down well...)

30
Artwork / Re: Texture replacement thread
« on: June 01, 2011, 04:44:11 pm »
base/textures/tex_buildings/japwall005.jpg
license: unknown

new texture:
author: FWishbringer
license: Custom License (GPL Compatible) + Public Domain

Mixing an image with that same, very open, custom license with a public domain image.

Is there any way to say 'default to loading the render window of radiant, big'? Wouldn't have to resize it every time I go to check (unless there's some way to force radiant to reload all textures).

Removed higher res version since it was pointed out that there wasn't enough extra detail to notice. Like below, it scaled down well from the 512^2 original.

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