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Topics - Gren

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Bugs prior to release 2.4 / Aircraft Production
« on: November 01, 2011, 07:58:05 pm »
Have a spare, empty large hangar at a base and dis-assembled enough kit to make a researched Interceptor, but production is blocked with the "You cannot queue aircraft. No free space in hangers" message.

It appears if I try to produce a Dragon, Starchaser or Stingray, but I'm allowed to build a Saracen or a Firebird. Are these Interceptors not ready for use yet?

Bugs prior to release 2.4 / No Alien Activity
« on: October 23, 2011, 12:36:50 am »
Build 1319290980 - downloaded and installed today..

August 14th through September 30th.. haven't seen any Alien ships or had any activity at all.. not even a UFO Crash mission.. ??? Did we scare 'em off yet?..  ;D ;)

Discussion / Question on Alien Bases
« on: October 13, 2011, 03:50:34 pm »
With all eight Phalanx Bases up and running, there seems to be quite a number of instances where a new alien base springs up (usually when I first load up a save-game, or have a restart) I already have 2 on the map and the occurrence is getting to be more regular as play goes on - sometimes I have 2 alien bases spawn at the same time, close together, and usually within close proximity to one of the Phalanx bases. I am currently getting around this, by reloading the save-game and ignoring the mission that brings about the spawning of the alien base, for a short time.

My question is.. is there a story-line requirement for all these extra alien bases appearing all over the place?, seeing as the game ends when we go in to one and defeat the aliens and capture/destroy it, is it planned, for example, that it would be possible to destroy an alien base and continue the game, until another alien base appears?

Thanks.. ;)

Windows / r29629 - Not Starting for me
« on: April 28, 2010, 11:01:50 am »
Just ran Muton's build utility for r29629 - everything stops on first splash screen :(

Will try another build.

Bugs in older version (2.3.1) / r29535 - INVSH Error again.
« on: April 25, 2010, 12:05:52 pm »
I think you guys sorted this prob by reproducing the error, on reloading xxx times, but it happened again, almost exactly like it happened to me the first time, except on a different map. This time the map was the crashed Harvester in the wastelands, and the error occurred at the moment the last alien was killed... the game froze up and the console shows the red flashing error message on the title bar. I didn't take a screenshot, and couldn't when I went back to the game screen to try - it was unrefreshable and all I could see in the window was my desktop wallpaper.

I'm trying again to reproduce the problem, but it's not happening.  >:( :( (as before)

Sounds and Music / A Few New Sounds
« on: April 11, 2010, 01:10:56 pm »
Here's a few new samples if they are useful.. suggested uses in the filenames, but change and use as you wish. ;)

Sounds and Music / Track - Return Journey
« on: April 01, 2010, 01:18:03 pm »
I felt I wanted to contribute a little more than just Bug-Hunting, so I made a track for you to listen to - If it's suitable, then by all means add it to the library..  :)

Please let me know what you think..  ::)  ;D

Bugs prior to release 2.3 / Credit Ceiling
« on: March 29, 2010, 01:02:51 pm »
Currently on r29196

Not sure if this is a bug or intentional, but I noticed on earlier builds that when the Player credits reach 10,000,000 it seems to be limited there and additional funding or sales from captured/crashed ships or equipment are not added..

Windows / Error Running R29133
« on: March 26, 2010, 07:28:12 pm »
Just run a new build with Muton's Installer and when I try to run the game it's looking for libiconv2.dll - any ideas anyone please?

Windows / Shevaar and Taman
« on: March 14, 2010, 06:22:59 pm »
Looks like these two are too interested in saying goodbye to each other than fighting... ;D

Bugs prior to release 2.3 / R28621 - Unable to enter Alien Base
« on: February 16, 2010, 11:23:34 pm »
Console shows error:

Com_EParseValue: Illegal int statement 'models/objects/alien/box/box' (file: 'C:\codeblocks\MinGW\ufoai\src\client\battlescape\cl_spawn.c', line: 175)

Bugs prior to release 2.3 / Storage Space
« on: February 10, 2010, 12:55:33 am »


Guess you guys will have this covered, but when successfully completing a mission, the game locked with this error on the console:

INVSH_AddInvList: No free inventory space!

Restarted and checked my base storage facilities and 1 base was quite near the limits: 18140/20000

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