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Topics - rynait

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1
Bugs prior to release 2.3 / SVN issue
« on: August 02, 2010, 08:40:21 pm »
Hello,

I was using 2.3 build (not trunk) to update version 2.3.  Noticed that th2000 added 200 files to 2.3 build. I compared the differences between 2.3 build and the trunk. 

I found that majority of 200 is un-necessary and is probably 'for' 2.4 development version.
 
This eventually resulted in wasted space and time on downloading 200 files.

Will someone please tell th2000 not to combine 200 files.  Just add bug fixed file to the 2.3 build, the same way it was done with 2.2.1 build.

Concerned R

2
Hello,

after updating to latest  in this case 31041 (if you had read previous posts on my codeblock error-realization).

adujusted option to what i thought is optimum (lowest settings (texutre, lighting to 1 etc...) and mouse still moving erratically after soldiers selections is made. that is i select   then move the green box to desired...  does not respond, becomes more erratic/jumpy with crosshair "is futher away" from the green box, in respect to desired speed/motion of the mouse in my hand. have to wait for the green box to "catch up".  >:(

Window XP sp3, 1.6mhz laptop with optical mouse. (hint is running in window mode) and when i mouse outside of the game window... is normal behavior.

can anyone advise on this quirk?  :)

Roy

3
Bugs prior to release 2.3 / codeblock reports compiling errors.
« on: July 23, 2010, 08:25:58 pm »
Hello,
dont know if this is the right area.  

I downloaded the stable 2.3 from your website. I realized having mouse "slow" in battlescape. and did not presereve option settings.

I decided to go ahead and updated the static with SVN 31050.  I downloaded and installed latest codeblock (with Mutton's MinGW).

Ran the compiler and choked on 6 undefined reference, mostly CHRSH_ group (chargetbody, chargethead, chargenabilityskills, isteabdefrobot).

I did a search for those references and found those in shared.h (header) and reading the function code.

Realized I am behind with your coding schemas, because was not online for more than 8 or so months.

so letting dev's know about the errors.

edit: I looked elsewhere in different topics and realized where my problem started.  2.3 revs had stopped at 299xx and spordiac after that  (currently 31041.) Sheesh.. now i have to delete the SVN file  and create two.. the 2.3 version and the 2.4 version.


Roy

4
Discussion / auto-renaming
« on: July 22, 2010, 02:49:06 am »
Hello,

sorry if this is repeat.  I just came back to UFO:AI and discovered 2.3 is stable  downloaded.  and I remember there was an auto rename soldier mod that uses something like f:60-69, F scripting.

I happen not to be able to find the forum or information.  Can anyone point me there. (I did search auto rename, soldier stat rename, solider rename and employee rename.)

Rynait

5
Bugs prior to release 2.3 / shot down UFO and...
« on: January 19, 2010, 09:25:21 pm »
Hello,

referring to r28169,

I noted new addition, when radar detected ufo, comes up with an "icon" of detected ufo. It feels similiar to a tab.

As usual, I saved, launched siletto to shoot that ufo down.  This one, Siletto successfully shot over sea, the icon remains on the geoscape screen.

I reopened my save and let ufo pass, just to see what happen when flys out or radar range, the icon disappears.

So must be a minor bug... Let me know if you need any attachments (naturally in SVN bug tracking).

Roy


6
Bugs prior to release 2.3 / base under attack, wrong map
« on: October 18, 2009, 11:17:59 pm »
Hello,

rev 26676 and earlier, in single player, campaign mode; window xp.  Alien has begun attack my third base. 

pop up with base attack options where i equipped soldiers...  shows my 3rd base soldiers (8 in residence).

then battlescape shows 1st base map (not the third base) for battle with my 3rd base soldiers... What instant "move"  :o.  proceeded with battle

after battle is resolved, checked...  equipment, soldiers, etc  make sure no false or mistaken switches. so far nothing like that.

Only bug is the base map, picking 1st base, instead of the 3rd base.

Rynait


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