project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - H-Hour

Pages: 1 ... 5 6 [7] 8 9 ... 129
91
Feature Requests / Re: Game Mechanics and Improvements Discusion
« on: August 23, 2013, 11:22:12 am »
I think you have exceeded your opinion quota for the day. ;) I'm happy to reply to your thoughts, but can you please pick 3 things that you consider your top priority issues and I will respond to those. I really don't have the time or energy to write a 1,000-word reply.

92
Discussion / Re: Again on reaction fire
« on: August 22, 2013, 11:18:03 am »
Note that if you are playing 2.5-dev, the recent stat changes should make speed stat increases more effective. You still won't acquire enormous TU gains, but should see more than a 2 TU jump for veteran soldiers. I'd estimate 5-10 TU increases, but this one was harder to pin down than other stats.

93
I vote for removing the labels, considering also that having "mediocre" soldiers is one of the frequent complaints from new players on the forum.
Yes! I want to do this. I recently asked in irc for objections and didn't hear any. Maybe this will happen soon.

Thanks for the stats. Glad to see people are catching onto the benefits of going without armour.

94
Linux / Re: Debian: feedback and tests welcome
« on: August 21, 2013, 05:41:15 pm »
OK, posted on Twitter and our Desura page. Mattn just made another news post today on our site, so I'll wait a day or two before posting on our front page. Remind me if I forget.

95
Linux / Re: Debian: feedback and tests welcome
« on: August 21, 2013, 02:25:50 pm »
What is the reasoning for displaying: "Download this game for free" at the intro screen? From the point of view of a Linux distribution this message shouldn't be necessary because it is clear that all users download the game from official Debian and Ubuntu servers. There are also various pointers to http://ufoai.org within the packages, so that I think it makes sense to omit this string in /src/client/cl_screen.cpp. What do you think?

We can't adjust the UI for each platform, and most of our users will have downloaded and installed the game from a distributed package that isn't necessarily connected to Debian/Ubuntu servers. For instance, some people even end up buying the game.

Would it help if we posted your repo on our news/twitter/facebook pages, to try and get more testers?

96
Thank you Telok. Can you please remember to check back in again with some numbers at 30 and 40 missions?

97
Artwork / Re: First go at vehicle building
« on: August 16, 2013, 04:15:23 pm »
Glad you got it sorted. Just a heads up: you should use .png, not .jpg. JPG often saves space, but introduces lots of ugly visual artifacts.

98
Artwork / Re: First go at vehicle building
« on: August 15, 2013, 09:51:59 pm »
I'm not that familiar with Gimp but do vaguely recall having similar problems. Try checking the channels. I think Gimp may add an alpha channel even if it is unnecessary, but I'm not sure. Failing that, you can try to work around it by adjusting the settings when saving in PNG. If you see any settings for transparency turn them off.

99
This bug has now been addressed and all large maps should appear without problems. If you're using the nightly snapshots, you should be able to download the latest one now and get fixed maps. Otherwise, use the map retrieval utility /contrib/map-get/update.py to retrieve the new compiled versions of the maps.

100
Bugs in stable version (2.5) / Re: Text Strangeness?
« on: August 11, 2013, 10:02:02 am »
I've activated your account, MonkeyHead. You should be able to login with the password you used to sign up.

(I thought we fixed the registration problems with the bug tracker, but I guess there are still some issues lingering.)

101
Bugs in stable version (2.5) / Re: Text Strangeness?
« on: August 10, 2013, 09:55:21 pm »
Every long once-in-a-while I find my ESC key stops working properly. When this happens, I (Windows 7 user) delete /APP_DATA/ufoai/2.5-dev/keys.cfg. Then I reload the game and it seems to work alright. Maybe try that?

(keys.cfg is in the same folder where your ufoconsole.log and save files are stored)

102
Discussion / Disruptive changes to stat calculation in latest 2.5-dev
« on: August 08, 2013, 12:10:33 pm »
As part of our ongoing efforts to rebalance the campaign for 2.5, I've just pushed some changes to how soldier experience points are gained and how stat growth is calculated for these experience points.

These changes may be disruptive to ongoing campaigns.

Updating your copy of the game to after these changes will apply the new stat calculations to your soldiers, who have accumulated experience points under the old system. As a result, your soldiers will likely become much more powerful after their first combat mission. Using my own late-game save as a test, I found the following stats saw dramatic changes:

  • Strength: your soldiers will become very strong.
  • Mind: your soldiers' mind stat will become very high. You'll probably see sudden jumps in rank.
  • Accuracy and weapon skills: these will jump and, if you're late in the game, can even reach the max 100.

The rate of growth for stats has been adjusted, along with the number of UFOs you are likely to face, so new games should not have these balancing problems. If you're early in your 2.5-dev campaign, the effect should be minor and I would suggest updating and continuing to play.

Further refinements are in the pipeline with regards to how accuracy and speed are calculated, but these should not prove as disruptive. The accuracy calculations have now been adjusted so that high stats have more impact on improved accuracy.

You can read the rationale and data behind these changes in the proposal in our wiki.

103
Tactics / Re: security camera usage in base defense
« on: August 07, 2013, 12:55:45 am »
Probably why it was missed  :-[ Is there some way to edit the text on the mission briefing window for those missions like base defense or the fuel dump mission where there's something special that has to be done?
Good idea! I added a note to the base attack briefing. The fuel dump mission already includes a note about finding the bomb.

104
Tactics / Re: security camera usage in base defense
« on: August 06, 2013, 03:43:11 pm »
The control center is still a spawn point for your soldiers though right, so you don't have to actually move to it??
Yes, it is one of several. You'll have to make sure you've moved into the small room though.

105
Tactics / Re: security camera usage in base defense
« on: August 06, 2013, 12:08:15 pm »
Placing a soldier in the control center will give you access to the cameras.
Do the cameras only work if your guy is in that one small room in the corner? That would explain why I thought it was broken!

Pages: 1 ... 5 6 [7] 8 9 ... 129