As part of our ongoing efforts to rebalance the campaign for 2.5, I've just pushed
some changes to how soldier experience points are gained and how stat growth is calculated for these experience points.
These changes may be disruptive to ongoing campaigns.Updating your copy of the game to after these changes will apply the new stat calculations to your soldiers, who have accumulated experience points under the old system. As a result, your soldiers will likely become much more powerful after their first combat mission. Using my own late-game save as a test, I found the following stats saw dramatic changes:
- Strength: your soldiers will become very strong.
- Mind: your soldiers' mind stat will become very high. You'll probably see sudden jumps in rank.
- Accuracy and weapon skills: these will jump and, if you're late in the game, can even reach the max 100.
The rate of growth for stats has been adjusted, along with the number of UFOs you are likely to face, so
new games should not have these balancing problems. If you're early in your 2.5-dev campaign, the effect should be minor and I would suggest updating and continuing to play.
Further refinements are in the pipeline with regards to how
accuracy and speed are calculated, but these should not prove as disruptive. The accuracy calculations have now been adjusted so that high stats have more impact on improved accuracy.
You can read the rationale and data behind these changes in
the proposal in our wiki.