I was expecting one of the UFOs to just bomb a SAM site eventually...
It can happen.
Too much UFOs spawns, I saw over 300 before ending the game... Balance between advancement and dozens of useless missions could be a bit better.
Significantly revised campaign progression in 2.5.
UFOs attacking your base, you should be able to shoot em down, not just engage aliens at battle inside the base.
If you see them making a beeline for your base, launch some interceptors.
It didn't help that I got stuck in the tech tree for a moment (capturing aliens... I think there should be more hints of what to do).
There is an in-game message events system now. You should get a message early in the game to capture live aliens.
Vision... You can see everything, day and night. That makes game pretty easy and night missions less spooky.
One of my wishes, but I don't think it will happen soon. Not an easy task and requires some programmers with special skills.
I think you guys should not show what kind of mix of aliens you are going to fight against, so different load screens pls
Not sure what you're talking about, but we've got a
new mission loading screen in 2.5 anyway.
So i think that you should have a bit more differation between earlygame weapons and lategame (alien) weapons, ´cos the earlygame weapons are sufficient to drop every alien you encounter.
Done in 2.5. Expect it to get pretty hard by the third month.
Also there should be more troop advancement, i think they should also gain speed some times... I didn´t regognize any use of skill mind of my troops.
Known, not sure if any improvements will make it into 2.5.
Medkits... The healing system isn´t perfect. Maybe at different game skill levels you should drop the soldier max hp to half of the amount it is right now.
THere is now a wounds system in place.
Aliens should also use more grenades and explosing weapons, so you can´t form 3-5man firing groups so easily. Overall the aliens should be more unfair: more troops, better weapons and better vision etc.
I got the impression that the AI will typically fire weapons at the beginning ot the turn, and move to open at end of turn. However they have enough TUs for reaction fire even after that.
Alien AI is significantly smarter. They are still not "smart" per se, but they are definitely not as stupid as before.
Check out this thread for a
run-down on some of the major changes.