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Messages - H-Hour

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31
Newbie Coding / Re: Prevent battlescape UI element upscaling?
« on: September 30, 2013, 05:44:24 pm »
It's been a very long time since I worked with this, but I believe the game upscales from 1024x768 because that is the size set in the UI scripts. I believe the battlescape window size is set in base/ufos/ui/hud_default.ufo:

Code: [Select]
battlescape battlescape
{
pos "0 0"
size "1024 768"
align LAYOUTALIGN_FILL
}

Try playing around with the size parameter to see if you get any different results.

32
Discussion / Re: Story-Evolution
« on: September 30, 2013, 05:40:40 pm »
I can't remember how 2.4 ends, but it's just a matter of time before you see new things appear.

33
Discussion / Re: Story-Evolution
« on: September 28, 2013, 09:38:01 am »
Is it possible that the Aliens need some room on earth? That I need to let them gain some progress?

2.4 has a big lull in the campaign where there is not much  new stuff for a long while. 2.5-dev has fixed that.

34
Announcements / 2.5 branch created - nightly and source-code builds effected
« on: September 26, 2013, 12:54:51 pm »
We have now created a branch for 2.5, which means our repository is now effectively on 2.6-dev. If you download regular nightly builds, you will notice in the next nightly that the save game location has moved to a new 2.6 directory, so you will need to transfer your save game files. If you compile from source, this will occur the next time you update your source.

We have also begun merging some aspects of UI2 into 2.6-dev. If you want to continue stable play, we encourage you to use the 2.5 branch for the time being. We will hopefully provide some release candidates in the near future for you to play with the latest fixes. But remember "near future" is relative to our generally slow pace, so they may not be available terribly soon.

35
Discussion / Re: Grenade TUs
« on: September 25, 2013, 11:56:50 pm »
Your other soldiers must be wounded. There's no soldier stat that effects cost. I don't think there is a grenade that costs more, but I can't be certain unless I look at the definitions.

36
Discussion / Re: Itemconsumption on missions.
« on: September 24, 2013, 10:39:11 pm »
I can only answer the last one. Soldiers gain xp at the end of a mission. You can see any rank gains in the geoscape log. Therefore, multiple missions in a ssingle trip will all count.

37
Bugs in stable version (2.5) / Re: LE_NotFoundError / back to geoscape
« on: September 22, 2013, 12:45:27 pm »
A major battlescape bug has been fixed recently. Try a new nightly.

38
Design / Re: Idea for a new mission type and aircraft.
« on: September 20, 2013, 09:54:16 pm »
Did you make the model in the attached image?

39
Discussion / Re: Civilian friendly fire deaths and promotions
« on: September 19, 2013, 10:36:07 am »
I don't know what the thresholds are for 2.4, but civilian deaths can stop rank advancement. Each rank has a limit, but looking at 2.5-dev's values, a soldier won't be given Senior Warrant Officer or any higher rank if they have any civilian deaths. So if your civ death came after that, he's probably frozen.

40
Bugs in stable version (2.5) / Re: strange bug in battles
« on: September 18, 2013, 04:07:39 pm »
Just today there were some bug fixes for battlescape crashing. Try downloading the nightly build tomorrow and hopefully you won't encounter this.

41
Discussion / Re: comment on new combat system
« on: September 17, 2013, 04:44:50 pm »
on every other try i never crossed 10 kills without own losses.

That's impressive. I can rarely get through the first few alien base turns without a loss or two. The entrance is a real killer.

In 2.5-dev, you should expect soldier losses. Everything -- weapon balance, armour levels, wounds, medikits, soldier stats, employee numbers, UFO frequency, alien squad size -- have been designed with the expectation that you will suffer losses in combat. Battlefield success requires minimizing losses, not eliminating them.

42
Bugs in stable version (2.5) / Re: Saved games not shown
« on: September 17, 2013, 12:58:11 pm »
Maybe this is the problem? I wasn't able to reproduce this myself.

Code: [Select]
2013/09/17 09:36:45 Unknown command "update_load_game_info" - wasn't sent to server
I would suggest trying to compile your updated source or trying a full nightly build to see if that fixes it. The nightly build could be slightly out of sync in some important way with the files.

43
Discussion / Re: An Open Letter to the Developers
« on: September 17, 2013, 11:34:50 am »
This will get changed in UI2.

44
Bugs in stable version (2.5) / Re: Saved games not shown
« on: September 17, 2013, 11:33:36 am »
There was recently an important savegame update.

45
Discussion / Re: An Open Letter to the Developers
« on: September 17, 2013, 10:07:29 am »
UFO disassembly is what engineers should be doing when not producing something you need. They can net a very small profit from selling the scraps, and you can start stockpiling alien materials and antimatter you'll need later in the game.

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