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Messages - H-Hour

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Mapping / Re: Mapeditor for UFO:AI
« on: September 26, 2009, 09:27:14 am »
Ahh, I thought that might be the case so I downloaded what appeared on the /download/ page last night. But I wasn't sure if that was the right revision number so I thought I'd wait to post any feedback until I was sure.

Well, Matt, as I mentioned to you in PM before, I'm trying to run this on Vista with a laptop at the moment (but will be on my regular XP machine in a few weeks). GTKRadiant crashes unless  I run it in 256 colors (random internet posts suggest it's a driver issue, which makes sense since this is just a Dell laptop with no special gaming capabilities).

UFORadiant does significantly better. No crashing, but the viewports don't seem to work. The ones on the right see through the program to whatever is behind the window. The one on the left gives a top-down view, but the viewport jumps to the top left of the screen. You can see the attached image below.

As I mentioned, I'll be off of this system in just a few weeks, so don't go out of your way working on a fix just for me. But I thought if you wanted to work towards Vista support I'd let you know what I was getting. Personally I hope I never have to use Vista.

Mapping / Re: Mapeditor for UFO:AI
« on: September 25, 2009, 11:23:55 pm »
Is it supposed to be 345 bytes?

Mapping / Re: Mapeditor for UFO:AI
« on: September 24, 2009, 11:11:20 pm »
No worries. I will get it when it comes round. Thanks.

Mapping / Re: Mapeditor for UFO:AI
« on: September 24, 2009, 07:29:20 pm »
20mb I could probably get.

Mapping / Re: Mapeditor for UFO:AI
« on: September 24, 2009, 04:28:43 pm »
Thanks for the rapid response. Please don't hurry out the new package on my account. I won't be able to download large files for a few weeks now (away from home on a slow connection). I've just been trying to get up to speed reading some of the docs in preparation.

Mapping / Re: Mapeditor for UFO:AI
« on: September 23, 2009, 08:31:40 pm »
Sorry to be very stupid, but I am a Windows user and I've never "compiled" anything before and don't know anything about SVN or all of this. The wiki mapping info had me a little confused about whether or not I need to do anything fancy to start mapping, so I came hunting here.

Is this download all I need to start mapping (in addition to the game, of course)?

I can unpack the files and move the files around according to the tutorial no problem, but I don't know anything about compiling and I'm not sure if there's anything I need to do beyond installing GTKRadiant and hooking it up to the right game files...

Side note - I've mapped using Worldcraft (way back in the Q2 days before it became a Valve thing) and 3DSM. Is GTKRadiant pretty different from this or should I expect some fairly intuitive similarities?


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