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Feature Requests / Re: about realism
« on: August 31, 2009, 12:57:22 am »
ill try hehe as for now no used much of weaponry i depend on lasers they have nice TU and accuracy:)ill check other stuff then
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Blaster bomb cannot be fired as a reactionary...yes but grenade can be thrown as RF...effect is similiar.
perhaps it would help, that reaction fire only happens as reaction to the soldier moved?
i noticed sometimes, that I move one soldier, and the other got shot over and over again by reaction fire
and no, they didn't stand side by side... the one was on the left side of an building, outside LOS, the other on the right side, inside 3x LOS
Please keep in mind that when aliens see an aircraft approach and land (the player's dropship), they would probably notice and get ready to shoot at whatever comes out of it...
I can understand the second specified argument, namely that battlescape saving is not implemented for technical reasons ("coding nightmare"). However, I am unable to understand the first specified argument, namely that it is disallowed for design reasons. What would be wrong with the option of disallowing battlescape saving in the difficulty settings at the start of the game? This would satisfy everyone, because it would allow everyone to play the way they want to play.well they work on that game and is their decision if for someone is too hard to play,should just play sumfin other.
I respect the developers' decision to not implement this feature for technical reasons. However, what I really can't understand is the fact that this thread in which this topic is being discussed has been locked, thereby preventing further discussion on this topic. Since this is a controversial topic and it will certainly remain controversial in the foreseeable future, it seems appropriate to me to allow this discussion to continue. Even if the developers no longer wish to take part in this discussion, such a discussion might inspire someone else to make an unofficial patch.
For the above reasons, I request that the previous thread be unlocked. Surely, it cannot be in the interest of anyone to censor the UFO:AI community.
not sure how the lighting works in the game engine, but you would probably need persistent damage which isn't in the game, so things like a incendiary Grenade, it burns everything around then goes away, there is no follow up fire that burns then the next turn. so if they could do a light grenade you would probably get a brief glow that is gone as soon as the explosion animation finishedsmoke grenades keeps 2 or 3 turns