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Discussion / Re: An Open Letter to the Developers
« on: June 15, 2013, 01:03:54 pm »
While I don't agree on every point - for example, you certainly have a right to complain about trooper positioning at the beginning of the round, but it's a thing devteam already stated they'd use feedback on and is more like a bug that should be reported instead of put in an open letter - I can well understand where are you coming from and can share some of your impressions.
Some things you don't have to worry about, though - for example, there was recently quite a great surge in critique of 2.5dev difficulty level, humans having mediocre stats where aliens are seemingly bulletproof sprinter-snipers, costs of new generation crafts taking materials equal to what you retrieve from dismounting big alien ships and so on (in fact, some of those problems I've made this account to voice, as for years I was content of just being a lurker myself) - but there are already a few adjustments done in regards to those issues and it's very probable that by the time 2.5 will be stable, it'll all get balanced.
As for ShipIt's post.
While certainly repetition in mentioning what's could use some adjustment may be tiring - it's still good that the worries are voiced in a decent fashion as it underlines and supports the notion that there are problems perceived by sizeable numbers of users and thus could use some additional attention.
Some things you don't have to worry about, though - for example, there was recently quite a great surge in critique of 2.5dev difficulty level, humans having mediocre stats where aliens are seemingly bulletproof sprinter-snipers, costs of new generation crafts taking materials equal to what you retrieve from dismounting big alien ships and so on (in fact, some of those problems I've made this account to voice, as for years I was content of just being a lurker myself) - but there are already a few adjustments done in regards to those issues and it's very probable that by the time 2.5 will be stable, it'll all get balanced.
As for ShipIt's post.
Most of the stuff you mention can simply be solved by using a raw text editor, like notepad++Just because people can make mods doesn't change the fact that there are voices requesting some things to be balanced. In some way it may be exactly what there was a complain about here - attitude of 'if you don't like it, change it yourself' which can be easily avoided.
I cannot see why it should be wrong if the people doing the work decide whether they want to spend their spare time on a feature or not.That is not wrong, and no one claimed it is. Certainly though people would react better to something akin to 'right now we're quite busy with [some features] but it is possible we'll consider it afterwards' or 'we're not particularly fond of this or that idea, because..' (which I don't say was never written).
Your whole post does not even contain a single thought about how to do things better. To be honest, I think its a waste of time to write such a wall of complaints about something you got for FREE.That I'd disagree it. It wasn't simply wall of complain, it did direct attention, in rather polite manner to a few issues - and not even very obscure issues but things that already were mentioned a few times in the past. SL also mentioned he is aware the game is free, but critique, as long as properly formed and, dare I say constructive (because in this regard, just because of pointing some issue, solutions are readily apparent) does benefit the project.
While certainly repetition in mentioning what's could use some adjustment may be tiring - it's still good that the worries are voiced in a decent fashion as it underlines and supports the notion that there are problems perceived by sizeable numbers of users and thus could use some additional attention.