project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cpsogoj

Pages: 1 ... 3 4 [5]
61
Bugs prior to release 2.3 / Found the problem i think.
« on: November 22, 2009, 07:28:08 pm »
Well, i think i may have found the problem but not the solution (it seems really like a bug, keep reading). I tried in skirmish mode. It was in the 1st turn of the game so the problem cant be because of morality i suppose. You pick up a soldier and then you choose some units for reservation (its the butom for reservation, not the one for reaction fire). Then you click ok. Now, you will see that under the TU bar you will have something saying that you have units for reservation. For example, 8 (for a snap shot, whatever).

Now, go back again to the reservation window and choose "no reservation" and click ok, and then you will see that there is a bug, because the text saying that you have some units for reservation (in the example, the 8 will not disapear. Also you will see that in fact you cant do so many thing because of these "ghost" units.

Please, see if i am correct in my problem. If this is a bug, my advice for players (until the bug is solved) is to not choose nothing for reservation.

EDIT: sorry moderators, i had to edit because the number 8, in the original post transformed into a  8) for no reason lol.

62
Here goes the image, attached

63
Well, i will check that again and even take a picture so you can help me with the problem.

Not today (i cant) but tomorrow i will to that.

64
Is it me or i have a problem with time units and reservation on this version of the game?

First, i notice that my characters are not able to do so many things in a round, and thats because of:
second point - sometimes i will have my characters with a lots amount (like 18) tu for reservation while there is nothing! I go to the buttom and popup menu where i can choose to have no reservation, neither reaction fire mod and i still have reservation units . I dont get. Can you explain me whats is happening or is that really a bug? I hope i was clear on my explanation lol but my english is not good enough for explain myself better :-)

65
Windows / Re: Win32 Development Binary Installer Links
« on: November 18, 2009, 11:05:24 pm »
lol sorry it was really a silly mistake that one about soulforge :-D (and my english is not good enough for helping).

So, i think i will play and test it :-)

thanks for the great info!

See you ;-)

66
Windows / Re: Win32 Development Binary Installer Links
« on: November 18, 2009, 10:01:18 pm »
Can you help a dumb guy to understand something? :-)

I dont get: the uploaded files, this month, by destructavator, are the latest files for playing UfoAI? If so, why they arent on the main page of ufosoulforge (in fact, the last exe file its from 2008 i think)?

Dont be offendd by the question, i am just tryong to see whats is best for play. :-)

thanks

67
Discussion / Re: More ideas/constructive critics to the game :)
« on: June 26, 2009, 10:31:41 pm »
That thing about civilians is good to know :)
What about weather? Just some Prop/animations or will affect ingame play (like rain wil make everybody loose some % of accuracy)?


68
Discussion / More ideas/constructive critics to the game :)
« on: June 26, 2009, 08:19:20 pm »
Hi! First i would like to say thank you to the people who is making the game! :-) We should be thankful for all the work and time lost with such project. Its an amazing game, even not being complety ready.

Now, what i am going to say are just some constructive tips. I think the game is great, so dont see my tips/negative toughts on the game as a bad thing. Instead, think it more like this: you have a diamond (the game) that is great, and my ideas are just to increase the beauty of the diamond and remove some small things that may make it a little less beautiful. :D
btw, dont look to my english...its awful lol, i dont speak english as my mother tongue
My ideas (random) to the game:
a) There should be more variety of missions. I dont know exactly what but there could be something...For example, the Squad is called to protect something important and they must still inside of a building for X turns, against hords of bad guys; maybe find and object and take it safely again to the ship; etc...i think that this point for itself could give a topic. I am also aware that making different typesof missions its really a hard work.
b) Air missions are not so funny as in Xcom. We just send the ship and do nothing. We cant even choose the attack and barely see whats happening. There should be something that would me make such missions more funny.
c) Air missions are hard: maybe its me, i dont know, but my stilletos, 2 of them equipped with armour, computers, etc, only very rarely will defeat a fighter or an harvester. They can only beat scouts.
d) Sarracen should be the old interceptor. From what i read or understand, stilletos are better  than Sarracen. They are just worst on fuel, covered distance and speed, but in what refers to be engaged in combat, Sarracen is weaker. I think it shouldnt be like that. Sarracen is already more expensive, and as that look of something great...
e) transfers are not working properly. I do some transfers sometimes and sometimes the "stuff" (scientists, soldiers, guns) are lost dont know why or how.
f) never saw attacks on my base
g) Some missions could have huge scenarios and scenarios with a more urban feeling. I played in a New Yok scenario and hnestly i didnt get the feeling of being in a big city. Wild scenarios could have more tall trees. Also, i remember in xcom there were some nice vegetation like fields of corn.
h) Scrolling down some menus does not work, when i do that (in the bar to the right, on ufopedia) it wil get out of the menu.
i) medium armour is not working. I have the nanoarmour but after reasearch on medium i dont have it :( what am i missing?? Other stuff is not working: ranks, nightgoogles...etc I would add also something: expecting too much for doing a mission could result on bad things, in order to avoid something i sue to do: wait for daytime before starting a mission :D
j) Grenades could have a bigger radius of explosion. I barely use them, they are not useful. Some other guns are not useful too, like knifes. There could be some better use for them. MAybe huge scenarios and more bad guys on it (or maybe some kind of missions, like i said before, where there should be more bad guys) would resolve the problem: after getting without ammo, you should be using the last resort: knifes and pistols! Also, an huge scenario dont need to be necessary huge in lenght but in high...why not playing in a big old temple or in skyscraper.
k) the medkit should have a nice interface like in xcom, where you could choose what to heal. Btw, there could be different areas of wounds: a wound in the legs: less time units/speed; wound in arm: less accuracy, etc;
l) i am still playing but i would like to ask if there are tanks...btw, why not doing some robots or even some dogs? lol
m) in some scenrarios there are militars, shy not making them more active and using guns?
n) could be possible to make a sky? Like in Sims2 game: the vision/cameras are like in Ufo Ai and there i think there is sky. It would give a great feeling. During night one should see the moon sometimes, or clouds, etc
o) Night missions are not funny, too much darkness and nothing to "fight" that. Why not making some areas with better light (for example, lamps in a house, etc). Why not making some light beams attached to some weapons? And there should be a drawback: with a light on the gum you would see better but also aliens would see you too...
p) Is there any option to see weather? I think i have that option activated but never saw rainning...
q) i know i am saying too much and thing very hard to implement, but here goes one more lol: people should scream! Also, it should be possible to interact with them in some way. For example, while near some people, one should be able to give it an order: go to some place, kneel and such basic stuff. It would be more like in real life where swat or police interact and you could have the possibility to save more people. Als, it would give more strategic thinking to the game and make you more responsible for the safety of citizens.
r) Is it me or i never hear footsteps? Some more basic sounds like wind, footsteps of souldiers, horrible sound from aliens, etc would make things more creeping.
s) Menus on Xcom were more funny and interesting, dont ask me why...i think was more easy to work with such menus.
t) in some missions there should be the option of starting with all of your squad in the ship, like in xcom

I know that this is lot of stuff, but are just some random toughts. Maybe you can use 1-2 ideas from list to improve things in the game. I dont expect to see everything solved. And i know that some ideas i gave are hard to improve! Also, dont be thinking things like "So many ideas means that the game is bad!"! no!, read my analogy with diamonds lol and remember that i know that the game is terrific! In fact it gives me a good sense of being in a swat-like squad. Its a very nice game with lots of great things. Keep the nice work!



Pages: 1 ... 3 4 [5]