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Messages - cpsogoj

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31
Discussion / Re: Enemy on Earth Question
« on: July 03, 2012, 11:10:56 pm »
As i said i let the Geoscape run for 6-7 months without killing any ship or doing any mission. Nothing happened. Perhaps i should do what you said and check the points where the supply ships land.

Thanks for your tip, i will give it a try :)


32
Discussion / Re: Enemy on Earth Question
« on: July 03, 2012, 08:32:33 pm »
While i was accelrating the time on Geoscape, after some while i noticed that i had The Enemy on Earth, altought i dont know i did it (i just simpley let my Geoscape running while ignoring the ufos).

And what should i do in order to find an alien base? I already searched everything!

33
Discussion / Enemy on Earth Question
« on: July 03, 2012, 07:39:04 pm »
How do i make it possible to have the "Enermy on Earth" research?

I would also like to ask too if, after that, i will be able to send troops to an Alien Base and finish the game.

thanks

34
Bugs in older version (2.4) / Re: Unable to research
« on: June 14, 2012, 09:59:59 pm »
Yep, its not a bug.

My mistake!

Thanks for helping!

35
Bugs in older version (2.4) / Re: Unable to research
« on: June 12, 2012, 11:03:58 pm »
Hmmm...transfer the components. I thinks thats the missing point. I will try it. Thanks!

Then i will report here so you can know if its really a bug or not.

36
Bugs in older version (2.4) / Unable to research
« on: June 12, 2012, 12:26:33 am »
I suppose this is a bug: i am unable to research propulsion, astrogation, alien detection and particle beam weapon.

Why? Can i avoid that problem somehow?

thanks

37
FAQ / Re: Campaign types?
« on: March 15, 2012, 10:44:44 pm »
The idea of a static campaign is interesting. I am willing to see how is gonna be.


In the opposite side of that idea, i suggest that the normal campaign ("dynamic" so to say) could have more starting options, like the one of creating you own base for instance.

38
Windows / Re: Win32 Development Binary Installer Links
« on: March 11, 2012, 10:27:15 pm »
And thats the LAST nightly build?

39
Windows / Re: Win32 Development Binary Installer Links
« on: March 11, 2012, 02:02:52 pm »
Where can i download the new releases from February? I tought that it was in this topic or in the Nightly Build sections. At least its where i used to go but those topics look dead.

On other words: when someone goes to the UFO AI page and see the new updates to the game, where can he download the full installer or update installer with all the modifications?

thanks

41
Windows / Re: Win32 Development Binary Installer Links
« on: December 15, 2011, 05:56:35 pm »
Any new build near to getting out?

42
Windows / Re: Win32 Development Binary Installer Links
« on: December 10, 2011, 02:25:52 pm »
Its making a year since my last download. How are things now? Do we have finally tanks? :) Can we play from start to end of the game?

Thanks to all of you guys, for the excelent work made so far!

43
FAQ / Soldiers Stats_How do they work?
« on: July 30, 2011, 04:06:27 pm »
Moderators, i am sorry if my question is not new, but i couldnt find anything about it with Search.

My question is: how do stats affect gameplay and how do they work exactly? For example, how does Accuracy stat relat to, Sniper/Assault/Heavy Stats? For what in-game purposes serves the Strenght and Speed stats? etc

Thanks and sorry for my english.

44
Windows / Re: Win32 Development Binary Installer Links
« on: July 25, 2011, 05:01:59 pm »
Yes, you are correct! My mistake! :-D

45
Windows / Re: Win32 Development Binary Installer Links
« on: July 25, 2011, 03:53:52 pm »
cpsogoj, I can reply to your q 2 - get both files, install the bigger one, then the smaller one to get the latest 2.4.

Thanks for answering so quickly.

the smaller file you speak is the 2nd one on Muton post, or the 3rd (one of the files dont show the size, thats the reason formy question)?

Thanks again ;)

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