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Messages - Sepelio

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31
Windows / Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« on: June 19, 2009, 07:57:50 pm »
Mediafire is a far better host, trying to download the previous build from Nakido I had a speed of <50kb/s and repeated timeouts. Nakido is infact the single worst host I have ever seen. Ever. I think its the case that Odie has problems using the other hosts though.

32
Mapping / Re: suggestions for new maps
« on: June 09, 2009, 06:32:32 pm »
I'm quite familiar with Radiant so it shouldn't take too long for me to learn and throw something together.

33
Bugs prior to release 2.3 / Re: Live aliens
« on: June 09, 2009, 04:46:01 pm »
I found yesterday that I hit an alien with a stun or two and it didn't go down. It then moved and was killed by laser reaction fire, but was still taken live. I'm really not sure how this works.

34
Discussion / Re: Any ideas how to get this game reviewed on Gamespot?
« on: June 08, 2009, 10:07:38 am »
I think what would be extremely cool is to get the game on Steam but I don't know if the licensing etc. would be compatible.

35
Mapping / Re: suggestions for new maps
« on: June 07, 2009, 11:52:41 pm »
Why not combine crash/city maps and have a sky scraper half collapsed with a UFO sticking out the side of it.

I realise that idea is quite ambitious but it could be a fun challenge. I'd take it on myself but I'm inexperienced with mapping for UFO:AI for the moment.

36
Discussion / Re: Any ideas how to get this game reviewed on Gamespot?
« on: June 07, 2009, 10:52:11 pm »
Maybe it shouldn't be reviewed until we release 2.3. Just a note...

-geever

I'd agree with this. I think 2.3 is going to be much better.

A note there is that Nexuiz just did its 2.5 release and its had lots of interest. If you like I could dig around on the AT forums and see where they advertised.

37
Windows / Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« on: June 07, 2009, 09:14:52 pm »
This is a bug I have noticed as well, often I see something like "missing image \filename etc." but its difficult to tell what has done it.

There did seem to be some issue with TUs that I noticed such as all TUs being expended upon moving a single square.

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