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Artwork / Re: Texture specifications
« on: April 06, 2010, 03:39:33 am »
No gloss maps then? How about glow maps?
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Most of your post I agree with, but not this point - One goal that comes up and becomes more important as the game progresses is capturing live aliens for interrogation and research. At the start of the game, yes, shooting them dead works fine, but later on this is not as true.
Yep, it's meant to function like an uber-shotgun round.
Thanks to this thread and BTAxis, I now remember the advantages of carrying some of these babies.
http://www.destructavator.com/92dl/ufoai-2.3-dev-win32.exe
This is an alternate download, also r24765, for those who are having trouble with Nakido, although it has a few differences as I've been playing around with this "working copy" a bit. This is from a server based in the United States. Most of it's the same as SVN, but here are the changes (so you've been warned):
- The DLL for SDL is a more recent version, 1.2.13, as I've been trying to fix cinematic playback issues and noticed this made a positive difference.
- Also for video playback, I can't recall whether or not the xvidcore.dll has been updated - Xvid recently rolled out a new release version, although the API is the same - but with bug and security fixes.
- Radiant isn't compiled right - something I'm working on but haven't been able to make the time for yet (sorry).
- The "videos" folder under "base" might have a few extra .OGM video clips in there I was using for testing. In the game console you can test these yourself, type "cinematic" and then press the TAB key to see a list of videos the game finds and can try to play. I've been using video clips from Big Buck Bunny (The free, open movie) among other things...
There were also a few other things, but I reverted back to SVN as much as I could before upload, which I admit was rushed.
Edit: The "contrib" folder should have the original (old) DLL files.