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Messages - criusmac

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166
Feature Requests / Re: Alien using human weapons?
« on: May 14, 2009, 02:15:24 pm »
I'm not sure the alien's weapons are better actually.
From a recent playthrough I tried on the stable version, I noticed my human weapons far outperforming the alien's weapons at every encounter.

Sure, the aliens have more powerful hitting weapons, but I could easily rattle through 3 or 4 aliens that lined up while they rarely hit me, and rarely killed me if they did hit. I was using combat armor, which I start with. The fine alien armors didn't have significantly more protection that my armors either. At best, they start on even footing with humans.

There was never a mission where they killed me more than I killed them, and considering they are supposed to have far superior technology... I would have liked:

1) If it was almost impossible to manage to kill an Armored alien with the starting weapons.
2) To Start to win the war, you'd probably need to kill an unarmoured alien, steal his weapon, and then run back to the dropship to escape with it, so you could research it and perhaps start gaining some tech.
3) It would be nice if the civilians did have extremely weak weapons compared to what you can field. Maybe enough to kill an unarmoured alien with several shots, but they should be able to have a general (weak) handgun or shotgun lying around they can perhaps start shooting with. Perhaps some of them will be panicy and shoot at anything that moves, but alas, if you have combat armor, it probably won't do much to you anyway.
4) With regards to armor, it would be nice if the first armor you start with is good against your own weapons, so if you accidentally hit yourself (or a civilian does), it won't do near the damage an alien weapon would. Right now, if memory serves, your beginning armor can't defend against anything you can field, whereas today, in the current world, (from what I understand of howstuffworks) we have body armors that can withstand anything from machine guns to powerful shotguns easily, if you get hit in an armored spot anyway.

Well, anyway, enough random rambling I guess. I just felt the game started way too easy, and nearer the end, after I got better body armor, I could easily take on every mission without anyone getting killed, which seems really unrealistic if they outnumber me, better detect me, and have superior weapons and armor, which will probably be geared towards defending against my type of weapons if they did any previous scouting... Err, I mean...

167
Coding / Re: Searching C++ Programmers
« on: May 14, 2009, 12:22:35 pm »
Ok, it is installed and running. What did you want me to look at first?

168
Coding / Re: Searching C++ Programmers
« on: May 14, 2009, 10:55:36 am »
Are you still looking?

I'm a C/C++ programmer, though I haven't coded in years, but I'm willing to try..

I was more interested in some todo post I saw about the visibility of enemies (and allies) though.. . Although it sounds a bit difficult.

From what I recall of posts I read about your Radiant library is UFORadiant is about 10-12 times slower than GKTRadiant, so I have no idea what you really want done... This is something I can probably handle since I am a bit above average for speeding up programs (not much above average mind you).

I use MSVC 6.0 however, so from other posts, I suspect I won't be able to compile something as big as the game, but maybe I can see the Radiant code.

In the stable version, I keep losing enemies on maps too, and despite days of searching, I couldn't find the discussions indicating what is happening except for a short comment about aliens falling through a floor. Oh, my own guys fall through the sloping floor and can't move anymore in the Rocky Mountain map.

I know absolutely nothing about Linux, how it works, or what it does, other than it's some free operating system.

I think the last point mentioned is how I'm supposed to say how much I love this great game, but I have barely played it actually, and while what I saw looked nice, it definitely needs a way to not see enemies all the way across the map so well. I'd be happy to try to fix this, but I really have no idea how - save a few posts on the todo for visibility that I saw, but lost again, something about 10 lines raytraced to arms, legs, chest, head, etc. I have no idea what raytracing is all about except for the google definition though. My expertise is windows applications programming, not games. It looked nice though, but I can't find it again, and it may be too difficult to start with.

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