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Messages - blackswan

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31
Feature Requests / Re: Feature request: production management
« on: April 22, 2009, 01:17:08 pm »
Yes, it was as you said. Just wanted to precise

32
Feature Requests / Re: Feature request: production management
« on: April 22, 2009, 12:29:07 pm »
The meaning of the requestt is that I would like to pruduce something "fast and small" like ammo while I'm producing something "big and slow", like an aircraft

33
Windows / Bug report: file c:\packlog.txt
« on: April 21, 2009, 03:07:24 pm »
File packlog.txt contain the following text:

PAK failed on c:\programme\ufoai\base/scripts/shaderlist.txt

My operating system in Windows XP SP3, the language is italian. The problems are:
1) the correct path is "c:\programmi", not "c:\programme";
2) the structure of the first part of the path is correct, the second part (/scripts/shaderlist.txt) is structured for unix-based operating system, like Linux.

If you need any other file that can help solving the problem just tell me.

34
Tactics / Re: tactics for druglord map
« on: April 20, 2009, 05:00:36 pm »
I send 3 soldiers with missile launcher behind the rocks west of the landing zone, and the other 5 with sniper through the north bridge, always behind houses and rocks.

The sniper rifle I think it's the best weapon in the version 2.1 (range 120, damage 90). Missile launcher seems to suffer no penality for the distance when aiming at the enemy.

35
Feature Requests / Feature request: production management
« on: April 20, 2009, 11:29:33 am »
I think then production management is unhandy. The program should let you assign more or less workers, like research does.

36
Feature Requests / Feature request: research new aircraft
« on: April 20, 2009, 09:42:33 am »
There are 3 aircraft available: firebird, stiletto and saracen. At 90% of the time, stiletto and saracen end up destroyed by the enemy harvester. It is possibile to implement a new research that allow the production of a new aircraft that can manage the harvester?

37
Feature Requests / Re: reaction fire not working?
« on: April 20, 2009, 09:39:17 am »
It works but, unlike UFO X-COM, the enemy has the time to fire at your soldier before start the reaction fire. It should be that an enemy spotted start the reaction fire before it can shoot at you.

38
Bugs in older version (2.2.1) / Bug mail report
« on: April 20, 2009, 09:35:27 am »
After completing a mission of type "ufo landing zone" or "ufo crash site", you receive an empty mail with object like "mail_report_home".

39
Bugs in older version (2.2.1) / Bug managing check automatic sell
« on: April 20, 2009, 09:00:27 am »
After a mission, if you get a new object it will be added to the list in buy/sell equipment menu. I notice that new object start with random check of "automatic sell this item". This is nasty because it can happen to automatic sell a new object that can be researched.

40
Bugs in older version (2.2.1) / Proposals
« on: April 20, 2009, 08:57:33 am »
It can be useful to see the free number of "slot" in the living quarters, to know how many employees I can request.

In tactical mode, every mission I have to manage every member of the squad to set the automatic fire response to single shot. It can be useful to have a check to automatize this.

41
Bugs in older version (2.2.1) / Bug xvid_sequence
« on: April 20, 2009, 08:51:06 am »
After completing a mission in San Francisco of type terrorist attack, automatically started a black screen with the following text scrolling "xvid_seuqnce_01" and "xvid_sequence_02". After clicking, program returned to main menu. In the menu, if I click continue, I return to the game, but I can't begin any new mission.

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