project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Borsti67

Pages: 1 [2] 3 4 ... 11
16
Discussion / Re: UI Adjustments: Battlescape
« on: October 21, 2010, 08:53:15 pm »
I vote for right clicks also. ;)
(And double clicks are sh*t!)

Could reduce the number of icons whilst being intuitive (IMHO):
Weapon: Left click = fire, right = reload
Fire Mode: Left click = set fire mode, right = set FM for reaction fire
...

17
Coding / Re: New jpeg version (8b)
« on: October 09, 2010, 05:15:03 pm »
Does this mean, that you already do the job on translating the PO? Oder anders gesagt, kann ich mir die Arbeit sparen?

Many people contribute(d) to translation (me too), but there's still a lot of work.
Oder anders gesagt, nein.  ;D

18
it doesn't support GIT (yet? ;))

19
Also, text in graphics is not translatable (if intended)...

20
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: September 14, 2010, 11:24:26 am »
Yeah, if you need someone for testing - I'm here! ;)
I don't think I can help otherwise, can I?

21
Feature Requests / Re: Simple Suggestions for UI Controls
« on: August 05, 2010, 07:59:19 pm »
good points!

22
Feature Requests / Re: New feature ideas
« on: July 12, 2010, 12:41:30 pm »
you don't need to be in the team (formally) to debug... ;-)

23
Feature Requests / Re: UI Overlay as in BI:TAW
« on: June 27, 2010, 08:13:16 pm »
VERY nice!

24
Discussion / Re: Congratulations for the Realese UFO A.I 2.3
« on: June 18, 2010, 07:31:50 pm »
yay - kudos to the devs and contributors!

25
It's not only that the aliens can do that (walk, kill, go to safety). Assumed the RF has a "random" component this could happen (but it should only in rare cases).
Much more annoying IMO is the behaviour of "locking" a target.
The turn-based gameplay should somewhat simulate the action game. So it is logical that you can move a unit freely until it gets into LOS of an enemy - at this point RF comes into play. The enemy now gets a chance to fire at the spotted moved unit.
After this interruption you need to decide if you try to get your unit out of sight, fire back or whatever. Every move THIS unit makes, will of course trigger the enemy's RF.
In general, you will try not to move but get another unit into firing position to cover the 1st one. The current system does not allow to do so, because EVERY movement of ANY of your soldiers will trigger alien RF on the poor looser. There's NO tactical decision you can do, the only chance you have is ending your turn and pray for the dumbness of the aliens - the 1st unit is dead meat otherwise.
This is highly annoying, irrealistic and in no way a transfer of real action into turn based strategy, just ridiculous.
2.2.1 still did it right, but somewhen in the path of 2.2.3 this has been changed unfortunately. Since then I was playing once a month instead of 4 times a week, and just to see the great efforts in graphics because battling is no more fun to me.

26
Artwork / Re: GUI Design
« on: June 03, 2010, 08:33:50 pm »
Kildor, if the soldier-selectors could include the 3 stats (eventually the way TrashMan proposed) it would be more useful IMHO.
Also I like that level-indicators (H-Hour).  :)

27
Discussion / Re: Weapon platforms?
« on: June 03, 2010, 08:15:26 pm »
Regarding "wrong weapon" I believe it was already suggested that the dropship should have an inventory by itself, so you could go back and pick up what you need if you're fast enough... ;D

28
Discussion / Re: Halelujah!
« on: May 30, 2010, 01:29:45 pm »
When you use Mutons GUI, you don't need Tortoise AFAIK. The all-in-one-package contains everything you need, and of course it will also download the source!

29
Discussion / Re: Medical staff
« on: May 30, 2010, 01:26:36 pm »
very interesting! Do you have a link or some search terms to point me there?

Anyway, pattern recognition is not the only point. If you could see something behind you, you'd need to change the way of reaction. E.g. it would be meaningless to turn your head, which would be a normal reaction now. And you would be unable to jump there or do any other countermeasures which you have if it happens in front of you.
I'd think it would be very confusing instead of helpful...

30
Discussion / Re: Medical staff
« on: May 29, 2010, 09:19:34 pm »
except, maybe, some eyes in the back of the head.
I'm not sure if our brains could stand this kond of additional information. At least not if you're not born with these...

Pages: 1 [2] 3 4 ... 11