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Messages - O01eg

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31
Linux / Re: Unable to enter missions
« on: July 03, 2010, 08:52:36 am »
Isn't it better to use built-in game.so?

34
Bugs prior to release 2.3 / Segfaul in ufomodel. (rev29840)
« on: May 10, 2010, 11:26:09 am »
When I call `make models` I got segfault at first map:
Information from gdb:
Quote
(gdb) r -mdx -overwrite -v  -s 0.5 -f models/pilots/male/head01.md2
The program being debugged has been started already.
Start it from the beginning? (y or n) y

Starting program: /mnt/another/game.src/ufoai/ufomodel -mdx -overwrite -v  -s 0.5 -f models/pilots/male/head01.md2
[Thread debugging using libthread_db enabled]
---- ufomodel 0.2 ----

---- filesystem initialization -----
Adding game dir: /mnt/other/games/ufoai.d/share/ufoai/base
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0base.pk3 (8 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0maps.pk3 (535 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0materials.pk3 (45 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0media.pk3 (10 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0models.pk3 (1775 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0music.pk3 (50 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0pics.pk3 (3781 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0shaders.pk3 (26 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0snd.pk3 (266 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0ufos.pk3 (98 files)
Added packfile /mnt/other/games/ufoai.d/share/ufoai/base/0videos.pk3 (1 files)
Adding game dir: /home/o01eg/.ufoai/2.3-dev/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (535 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1775 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (3781 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
using ./base for writing
- model 'models/pilots/male/head01.md2'

Program received signal SIGSEGV, Segmentation fault.
0x0000000000416e71 in R_ModCalcNormalsAndTangents (mesh=0x297fd88, framenum=0, translate=0x2988040, backlerp=qtrue)
    at src/client/renderer/r_model_alias.c:168
168         const int len = mesh->revIndexes.length;
(gdb) bt
#0  0x0000000000416e71 in R_ModCalcNormalsAndTangents (mesh=0x297fd88, framenum=0, translate=0x2988040, backlerp=qtrue)
    at src/client/renderer/r_model_alias.c:168
#1  0x000000000041bc68 in R_FillArrayData (mod=0x2987ed0, mesh=0x297fd88, backlerp=0, framenum=0, oldframenum=0, prerender=qtrue)
    at src/client/renderer/r_model_alias.c:582
#2  0x000000000041c2df in _R_ModLoadArrayDataForStaticModel (mod=0x2987ed0, mesh=0x297fd88, loadNormals=qfalse)
    at src/client/renderer/r_model_alias.c:636
#3  0x000000000042000b in R_ModLoadAliasMD2Model (mod=0x2987d38, buffer=0x297ffc8 "IDP2\b", bufSize=31976, loadNormals=qfalse)
    at src/client/renderer/r_model_md2.c:533
#4  0x0000000000406b22 in LoadModel (name=0x62b8b0 "models/pilots/male/head01.md2") at src/tools/ufomodel/ufomodel.c:210
#5  0x0000000000406dda in PrecalcNormalsAndTangents (filename=0x62b8b0 "models/pilots/male/head01.md2")
    at src/tools/ufomodel/ufomodel.c:283
#6  0x0000000000407b6e in main (argc=8, argv=0x7fffffffdaa8) at src/tools/ufomodel/ufomodel.c:630
(gdb) p *mesh
$3 = {num_verts = 729, name = "models/pilots/male/head01.md2", '\000' <repeats 34 times>, vertexes = 0x298c188, stcoords = 0x298aa38,
  verts = 0x2990658, texcoords = 0x29a8628, normals = 0x2997988, tangents = 0x299ecb8, next_verts = 0x0, next_normals = 0x0,
  next_tangents = 0x0, num_tris = 816, indexes = 0x2988388, revIndexes = 0x0, num_bones = 0, bonesVertexes = 0x0, num_skins = 1,
  skinHeight = 256, skinWidth = 256, skins = 0x297fed8}

35
Bugs prior to release 2.3 / Re: Texture don't load. [FIXED]
« on: April 30, 2010, 10:33:42 am »
I think, that will be better to use check at ./configure for correct loading images of usable formats.
In ebuild add >media-libs/sdl-image-1.2.10[jpeg,png].

36
Bugs prior to release 2.3 / Re: Texture don't load. [FIXED]
« on: April 30, 2010, 09:58:38 am »
It need to use media-libs/sdl-image-1.2.10-r1 instead media-libs/sdl-image-1.2.10. There was added --disable-jpg-shared --diable-png-shared --disable-tif-shared options to ./configure.

37
Bugs prior to release 2.3 / Re: Texture don't load. [FIXED]
« on: April 30, 2010, 09:32:13 am »
Now it's work. Options --disable-*-shared for sdl-image solved this problem.

38
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 28, 2010, 09:38:20 pm »
Now I see it in ufo2map with next messages:
Code: [Select]
Couldn't load textures/tex_tech/comptex002
Couldn't load textures/tex_furniture/seat001
Couldn't load textures/tex_material/c_black
Couldn't load textures/tex_furniture/table002

39
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 25, 2010, 11:20:25 am »
This message print from R_SwitchModelMemPoolTag.
Code: [Select]
(gdb) bt
#0  R_SwitchModelMemPoolTag () at src/client/renderer/r_model.c:248
#1  0x000000000043e062 in CL_InitAfter () at src/client/cl_main.c:732
#2  0x000000000050fb1c in Qcommon_Init (argc=1, argv=0x7fffffffdb48)
    at src/common/common.c:929
#3  0x00000000005b2fb6 in main (argc=1, argv=0x7fffffffdb48)
    at src/ports/linux/linux_main.c:48
(gdb) p mod->alias.meshes[j].skins[k].skin
$1 = (image_t *) 0xeb98520
(gdb) p *mod->alias.meshes[j].skins[k].skin
$2 = {name = "***r_notexture***", '\000' <repeats 46 times>, type = it_effect,
  width = 8, height = 8, upload_width = 8, upload_height = 8,
  texturechain = 0x0, texnum = 9, has_alpha = qtrue, material = {flags = 0,
    time = 0, bump = 0, parallax = 0, hardness = 0, specular = 0,
    glowscale = 0, stages = 0x0, num_stages = 0}, normalmap = 0x0,
  glowmap = 0x0, hashNext = 0x0, hashPrev = 0x0}
(gdb) p r_noTexture
$3 = (image_t *) 0xeb98520
Where does loader of skins place in?

40
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 24, 2010, 09:33:54 pm »
OK:

41
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 24, 2010, 09:17:17 pm »
BTW, what revision are you running (and from your sig, I assume you are trying the game on Linux?) ?
r29532

42
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 24, 2010, 09:04:40 pm »
Can you add more verbose debug message?

43
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 24, 2010, 08:58:37 pm »
SDL_ttf is responsible for fonts (true type font)
It should be some other, libpng for example.

-geever
media-libs/libpng-1.2.40
Is't old?

44
Bugs prior to release 2.3 / Re: Texture don't load.
« on: April 24, 2010, 06:56:08 pm »
Sounds like ye olde lib issue.
Do you mean SDL_ttf?

45
Bugs prior to release 2.3 / Texture don't load. [FIXED]
« on: April 24, 2010, 05:14:38 pm »
When then game start it print next messages:
Quote
SDL_ttf version 2.0.9 - we need at least 2.0.7
...registering 10 fonts
No skin for #0 of 'models/aliens/taman/body01.md2'
No skin for #0 of 'models/aliens/taman/body01.md2'
No skin for #0 of 'models/aliens/taman/head01.md2'
No skin for #0 of 'models/aliens/ortnok/body01.md2'
...
No skin for #0 of 'models/weapons/pbeamrifle/pbeamrifle_clip.md2'
No skin for #0 of 'models/weapons/pbeamcannon/pbeamcannon.md2'
No skin for #0 of 'models/weapons/pbeamcannon/pbeamcannon_clip.md2'
No skin for #0 of 'models/weapons/plaspistol/plaspistol.md2'
No skin for #0 of 'models/weapons/plaspistol/plaspistol_clip.md2'
No skin for #0 of 'models/weapons/plasrifle/plasrifle.md2'
No skin for #0 of 'models/weapons/plasrifle/plasrifle_clip.md2'
No skin for #0 of 'models/weapons/plasblaster/plasblaster.md2'
No skin for #0 of 'models/weapons/plasblaster/plasblaster_clip.md2'
No skin for #0 of 'models/weapons/autocannon/ugv_autocannon.md2'
139 static models loaded
====== UFO Initialized ======
Also I watch such image:

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