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Messages - O01eg

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1
Linux / Re: Debian: compiling maps and producing identical files
« on: August 22, 2013, 02:22:31 pm »
People download ~1.2G for the game then they should download again each map on each different servers they play on (at worst case)...
-geever

It is better than impossibility to play between different server and clients.

2
Linux / Re: Debian: compiling maps and producing identical files
« on: August 21, 2013, 09:52:23 am »
As far as I know mostly (if not only) floating-point weirdness can create different maps, so possibly they need to be compiled on the same CPU arch (but the compiled maps are not arch-dependent then.)

What if the server send maps to clients? Then the map on the server and clients will be same.

3
Bugs in stable version (2.5) / Re: problem w/ spawn pts on map
« on: March 29, 2013, 10:21:02 am »
This bug closed. I cann't reproduce it after the recompiling maps.

4
Bugs in stable version (2.5) / Re: problem w/ spawn pts on map
« on: March 29, 2013, 07:44:15 am »
I got same bug for +frozen industrial_medium: http://ufoai.org/bugs/ufoalieninvasion/issues/4892

5
Bugs in stable version (2.5) / Game crash in multiplayer.
« on: August 17, 2012, 06:38:15 pm »
Crash sometimes causes when I edit team in Multiplayer menu.

Code: [Select]
(gdb) bt full
 #0 0x000000000047c40e in dbuffer::get (this=0x0, data=0x7fffffffba6f "", len=1) at src/common/dbuffer.cpp:39
 No locals.
 #1 0x000000000047c506 in dbuffer::extract (this=0x0, data=<optimized out>, len=<optimized out>) at src/common/dbuffer.cpp:114
 No locals.
 #2 0x000000000047b163 in NET_ReadByte (buf=<optimized out>) at src/common/netpack.cpp:249
 c = 0 '\000'
 #3 0x0000000000554b1e in CL_PingServerCallback (s=0xa01fcc0) at src/client/cgame/multiplayer/mp_serverlist.cpp:116
 buf = 0x0
 server = 0x2d02a40
 cmd = <optimized out>
 str = "\000\000\000\000\005\000\000\000\"\001\000\000\001\000\000\000H\005\000\000\000\000\000\000\000\345\377\367\377\177\000\000\020\304\377\377\377\177\000\000x`\372\367\377\177\000\000\070\304\377\377\377\177\000\000[\232;\017\000\000\000\000\250\341\377\367\377\177\000\000bX\336\367\377\177\000\000\000\000\000\000\000\000\000\000x`\372\367\377\177\000\000\005", '\000' <repeats 15 times>, "\001\000\000\000\377\177\000\000\250\341\377\367\377\177\000\000\002\017/\n\000\000\000\000\360\062\061\n\000\000\000\000@\017\323\002\000\000\000\000\021XO\364\377\177", '\000' <repeats 11 times>"\345, \377\367\377\177\000\000\300\303\377\377\377\177\000\000\330\303\377\377\377\177\000\000LC_M\001\000\000\000GES/libc.mo\000\000\000\000\000cA@\000\000\000\000\000\377\377\377\377\000\000\000\000 VO\364\377\177\000\000ru_RU.utf8\000\367\377\177\000\000\062\060\061\062/08/1"...
 #4 0x0000000000479763 in NET_StreamClose (s=0xa01fcc0) at src/common/net.cpp:370
 No locals.
 #5 0x000000000047a5ef in NET_Wait (timeout=<optimized out>) at src/common/net.cpp:490
 buf = "\b\000\000\000\377info 14\377\177\000\000N\231[\000\000\000\000\000M\300P\364\377\177\000\000\020\314\377\377\377\177\000\000P\231[\000\000\000\000\000P\231[\000\000\000\000\000p\315\377\377\377\177\000\000\000\000\000\000\000\000\000\000M\300P\364\377\177\000\000 \310\377\377\000\000\000\000P\231[", '\000' <repeats 13 times>, "8\311\377\377\377\177", '\000' <repeats 18 times>, " \310\377\377\000\000\000\000\b", '\000' <repeats 27 times>"\377, \177", '\000' <repeats 14 times>"\377, \177\000\000\260\220 \365\377\177\000\000 \310\377\377", '\000' <repeats 12 times>"\377, \377\377\377\377\377\377\377\000\311\377\377\000\000\000\000\000\000\000\000/\000\000\000\000\311\377\377", '\000' <repeats 24 times>"\377, \377\377\377\220\310\377\377\000\000\000\000\000\311\377\377\377\177\000\000\002", '\000' <repeats 11 times>"\377, \177", '\000' <repeats 14 times>"\377, \177\000\000T\353P\364\377\177", '\000' <repeats 18 times>"\327"...
 len = -1
 s = 0xa01fcc0
 tv = {tv_sec = 0, tv_usec = 9628}
 ready = <optimized out>
 i = <optimized out>
 read_fds_out = {fds_bits = {2097152, 0 <repeats 15 times>}}
 write_fds_out = {fds_bits = {2097152, 0 <repeats 15 times>}}
 #6 0x00000000004707b4 in Qcommon_Frame () at src/common/common.cpp:1476
 time_to_next = 18
 #7 0x00000000004ca706 in main (argc=<optimized out>, argv=<optimized out>) at src/ports/linux/linux_main.cpp:55
 No locals.
 (gdb) f 3
 #3 0x0000000000554b1e in CL_PingServerCallback (s=0xa01fcc0) at src/client/cgame/multiplayer/mp_serverlist.cpp:116
 116 const int cmd = cgi->NET_ReadByte(buf);
 (gdb) p buf
 $1 = (dbuffer *) 0x0
 (gdb) p *s
 $3 = {data = 0x2d02a40, loopback = false, ready = false, closed = true, finished = false, socket = -1, index = 0, family = 2, addrlen = 16, inbound = {
 _refCount = 0xa01fe20, _deletion = 0xa01fe90, _pointer = 0xa01fd90}, outbound = {_refCount = 0x0, _deletion = 0x0, _pointer = 0x0}, onclose = 0,
 func = 0x554ac0 <CL_PingServerCallback(net_stream*)>, loopback_peer = 0x0}

http://sourceforge.net/tracker/?func=detail&aid=3558916&group_id=157793&atid=805242

6
Discussion / Re: UFO:AI and Kickstarter
« on: May 23, 2012, 05:37:42 am »
What is stopping you from starting a kickstarter campaign to make some improvements? How about using it as a support/donation tool rather than selling a game? This could be an ongoing effort with several kickstarter projects for various parts of the game.

Fossfactory and elveos are more appropriate sites for that.

8
Newbie Coding / Re: Errors copying the source using rsync
« on: July 13, 2011, 09:31:06 pm »
Did you rename ufoai into .git and do git checkout?

9
Newbie Coding / Re: Errors copying the source using rsync
« on: July 06, 2011, 05:12:06 pm »
I ignored this bugs. Repository works without this files.

10
Newbie Coding / Re: The GIT problem
« on: July 04, 2011, 07:15:03 pm »
I download repository by rsync, rename ufoai to .git, but cann't add origin branches for updates:
Code: [Select]
o01eg@o01eg /mnt/another/game.src/ufoai $ git remote set-url origin git://ufoai.git.sourceforge.net/gitroot/ufoai/ufoai
fatal: No such remote 'origin'
o01eg@o01eg /mnt/another/game.src/ufoai $ git remote set-url --push origin ssh://o01eg@ufoai.git.sourceforge.net/gitroot/ufoai/ufoai
fatal: No such remote 'origin'
o01eg@o01eg /mnt/another/game.src/ufoai $ git branch -a
  ai_lua
  android
  automission
  buildbot
  hud
  maputils_java
* master
  renderer_work
  rudolforadiant
  savegame_break
  sizeless_textures
  ufoai_2.0
  ufoai_2.1
  ufoai_2.2
  ufoai_2.3
  ufoai_2_legacy
  ufoai_firemode_patch
  ufoai_sdl
  ufoai_wilminator
  ui_angelscript
How can I create origin branches?

11
Newbie Coding / Re: The GIT problem
« on: June 14, 2011, 08:41:59 am »
What is the difference between svn and git btw? I hear git is "A evil little demon that is able to do what you want but doesn't tell you how"
Svn can continue fetching repository.

12
It's nice feature of git )

13
Newbie Coding / Re: The GIT problem::Initial clone
« on: October 23, 2010, 07:34:49 pm »
rsync will afaik download everything - so in the end you might be downloading more, but you can continue and abort at every time you want.
How to make shallow repository after it?

14
Newbie Coding / Re: The GIT problem
« on: October 16, 2010, 09:41:35 am »
Why do I get archive without base/ directory when I do `git archive` of master branch?

15
Coding / Re: GIT: Branches description.
« on: October 12, 2010, 05:46:06 pm »
Does `git gc` and `git prune` not delete unused commits?

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