31
Feature Requests / Request: Miserable burst-fire sounds and slow animations.
« on: March 10, 2009, 04:58:20 pm »
Ok, I've had enough with the current burst sounds for Assault Rifle and Machine Gun. Full Auto sounds fine but the controlled bursts... they're miserable. I assume the game tries to employ single shots in rapid succession to create a feeling of burst fire? Which is bad, BAD! The intervals between shots are uneven and unpleasant to listen. This has to change and I'm ready to do it, audioediting-wise. Does all this sound ludicrous? I think I'll name the burst sound files, for example, assaultrifle_3.wav for 3-round AR burst. Assaultrifle.wav is the original sound file, _3 notes the bullet count. Shouldn't be that much work (thinking only Assault Rifle and Machine Gun here).
How much work in the code would it require to take advantage of these new separate (and probably more fluid sounding) sound files for different fire modes?
The philosophy I was thinking was that if burst sound file exists, make the game use it. If not, create the burst sound the traditional way.
Also, animations are slooow. Soldiers walk. Maybe it is a stroll through the park. Maybe it's combat and soldiers and aliens should run. Ok, I know, running would require making new animations. What I'm asking is a way to increase the animation speed. Christ, it feels like forever to see a soldier to crouch. Or perhaps there already is a way to increase the animation speed during tactical?
How much work in the code would it require to take advantage of these new separate (and probably more fluid sounding) sound files for different fire modes?
The philosophy I was thinking was that if burst sound file exists, make the game use it. If not, create the burst sound the traditional way.
Also, animations are slooow. Soldiers walk. Maybe it is a stroll through the park. Maybe it's combat and soldiers and aliens should run. Ok, I know, running would require making new animations. What I'm asking is a way to increase the animation speed. Christ, it feels like forever to see a soldier to crouch. Or perhaps there already is a way to increase the animation speed during tactical?