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Messages - Coconut Jonlan

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31
Windows / Re: Another geoscape issue
« on: February 17, 2009, 05:41:44 pm »

I didn't even know it was possible to switch off the night texture. Try the other geoscape, or try removing your config files (you won't lose your saves).

gimme enough time and I can break anything

just searched through the ufoai folder and I can't find either my save files to keep if I do a fresh install - or a config file - are they called something different?

32
Windows / Another geoscape issue
« on: February 17, 2009, 05:08:08 pm »

This one is almost certainly 100% my own fault  ::)

I was playing around with the options to try and make the game run a bit faster as the only pooter I have at home at the moment is a rather ancient (read slow)  laptop - unfortunately I seem to have managed to switch off the display of day and night in the geoscape - so the whole thing shows as daylight now - and I can't figure out how to change it back.

so 2 questions really - how do I get the day/night display back?

what are the best settings to increase game speed? - don't mind sacrificing game graphics and sound

33
Discussion / Re: Civilians... those little buggers.
« on: February 17, 2009, 01:26:42 pm »
I meant my suggestion both seriously and jokatively. If I hit you hard enough, I could knock you out. Surly the soldiers are strong enough to KO a civ (Though aliens would be another matter)
This could be a very simple and effective means to...temporarily remove living obstacles

Its not the case that the soldiers wouldn't be capable - its more that they are under orders to protect civs - not harm them - so they woud have neither the orders nor the inclination to throw punches at them.
you don't see UN peacekeepers delivering left hooks to civs in order to keep them out of harms way

34
Discussion / Re: Line of sight Vs Line of Fire
« on: February 17, 2009, 01:22:47 pm »
Coconut, while the devs are quite busy with important stuff (Just wondering, BTW, why has the pathfinding system changed? What was wrong with the one in 2.2?), some users post new stuff that the devs might not have seen in the game. If its a big enough problem, then yeah, something might be done about it ASAP. But where this is just a "Hey, why cant I shoot what I see?" thing, it will have to wait to be done along with the other "small details"

Dont get upset, and dont get angry. Just sit back, post or update what you find in-game, and trust that the devs will properly prioitize

Just my opinion vedrit - but a moderately realistic combat engine would seem to be somewhat more than a "small detail" and therefore fairly high on the priority list.
Different people will enjoy different aspects of this game, however combat is at least 50% of its appeal.
It seems that LOS is perhaps a little oversensitive - revealing aliens when a member of your squad can just see a few pixels of it, and/or LOF is undersensitive - denying what should be very obvious clear shots.
I appreciate that this is a volunteer project and that the team involved have to make do with the skills of the people involved - and as is often the case it tends to be heavy on people with skills in the easier, quicker, or more fun stuff like graphics and user interface work than it is on the more difficult/ less sexy aspects.
I wasn't annoyed because this isn't seen as a priority - I was annoyed because the response I got was rather curt and unconstructive - if all we get when feeding back what we perceive to be an issue with an aspect of the game is some variation of "code it yourself or STFU" then really, what is the point of making the effort?

Of course had I asked a question that's been asked and explained a million times before (I won't mention it but you know the one I'm talking about ;D ) I might have deserved that

35
Discussion / Re: The Laser Rifle is just a little bit too good
« on: February 17, 2009, 12:57:19 pm »
I havent had much opportunity to play with the lazer rifle, as I tend to run into issues before I can get it, but in past versions, I thought that it was a poo upgrade, that it was equipped for such a short time before I moved onto plasma rifles.

If anything needs to happen, its that the lazer rifle needs to made available sooner.

The laser rifle is much bettter than the plasma in 2.2.1 - quite a bit more powerful, better fire options / better rate of fire.

It seems more accurate as well.

IMO its ever so slightly better than the particle rifle as well, as the equivalent shots in terms of TUs are either faster, and/ or give greater chance of hitting as it gives you more shots per shot .

36
Discussion / Re: The Laser Rifle is just a little bit too good
« on: February 17, 2009, 12:56:20 am »
True. In OpenSource games, programmers usually spend ALL their time programming and rarely get a chance to actually play the game.
*Balancing* the game is usually up to the scripters; that is, everybody who knows the game and can handle an editor. Look for the appropiate .ufo file that holds the values for the laser rifle and *suggest new values*. THAT would be something we could discuss. And THAT's what OpenSource is all about.

btw I agree that the laser rifle is a very nice weapon. Maybe a bit too nice...

if it's just a case of twiddling a few numbers to get better balance then that's something I might be able to handle - of course I'm supposed to be writing up my Phd thesis.....

37
Discussion / Re: Civilians... those little buggers.
« on: February 17, 2009, 12:52:57 am »
I vote for being able to knock out the civ by hitting them. Walk up to them and smack them till they are KO

Funnily enough I feel like doing that in real life sometimes - but to keep an element of realism in the game I think either have the civs run away from everyone or have a simple "Bug Out!" command - at least that way they don't end up blocking doorways and corridors for multiple turns.

38
Discussion / Re: Line of sight Vs Line of Fire
« on: February 17, 2009, 12:45:20 am »
No, but I'm considering removing you if you continue being an ass.
[/quote

Apologies BTAxis - I mistook the point of this forum - I assumed that the developers were using it as a form of UAT

39
Discussion / The Laser Rifle is just a little bit too good
« on: February 17, 2009, 12:22:13 am »

Well the title says it all really - due to its relatively high damage rating, rate of fire (i.e. the relatively low number of TUs it needs to fire)  and number of shots per shot (if you get my meaning), it's loads better than the plasma or PA weapons, even the heavy weapons.

Tactically its better too, as the reaction fire button allows you to save exactly enough TUs for a kneel and fire with the LR, and again the high rate of fire makes your troops more mobile.

It's just a little bit too good to be the very first new weapon a player is likely to research and develop - in fact at the current stage of development for the game, there's no need for any other weapon right through until the end.

I'm probably jumping gun (pardon the pun  ::) ) and there will be more balancing of the weapons and bigger, tougher, and  meaner aliens that'll make the other weapons more useful in future revisions, but just in case the programmers have spent too much time coding and not enough time playing to see how unbalanced the weapon research tree is then I thought I'd mention it


40
Discussion / Re: Line of sight Vs Line of Fire
« on: February 16, 2009, 11:55:29 pm »
Basically, yeah. What did you expect, that we'd come running and fix whatever you pointed out with top priority? We are QUITE aware of what goes on in our own game. If it was something easy to fix, we'd have done so long ago.

So yeah. You want to see something changed, your best bet is to do something about it. Join the crew. Help make the game better. If you don't have the skill, learn. That's how things happen around here.

So I guess you'll be removing the word feedback from the title of this subforum then, if, like you say, it's pointless giving it

41
Discussion / Re: Line of sight Vs Line of Fire
« on: February 16, 2009, 10:29:04 pm »
If you can fix it, feel free. If not, you're just going to have to live with it.

Interesting comment BTA - are you saying that posting feedback in the feedback forum is pointless  ???

@vedrift - thanks for the tip  :)

42
Discussion / Re: Line of sight Vs Line of Fire
« on: February 16, 2009, 04:00:14 pm »
Not in the near future IMO.

-geever

Shame - such a gaping flaw in the combat engine seems like a pretty big issue to me - although a simple work around might fix it, simply have all terrain items either the same height as the characters - or remove them

43
Discussion / Re: I can't capture a harvester
« on: February 16, 2009, 02:16:06 pm »


OK - now its just getting annoying - what is it with Harvesters and the inability to recover them???

I've got another landed Harvester mission - this time on completion of the mission the Recover UFO button is no longer greyed out, and I get a message telling me that the UFO will arrive at my base in 2 days - so far I have waited 10 days and it has not arrived

44
Discussion / Re: Civilians... those little buggers.
« on: February 16, 2009, 12:52:25 am »
The Good Old Jagged Alliance 2 had a simple way to solve this:

1. you could click on the milita/civilian blocking your way  (telling him to bug out), and he would move next turn

2. Holding X and clicking on him, if you were on the adjecent tile, made you switch places with him. 8)

nice solution - gets my vote

45
Discussion / Line of sight Vs Line of Fire
« on: February 15, 2009, 07:11:46 pm »

Its mostly pretty good, but it does have some very silly moments when windows or waist level obstacles are involved - it seems that line of fire is only permitted when there is a clear line of sight to the centre of the alien's body.

I've attached an example of one of the silliest examples of this I've come  across to date - I could spit on the alien - reach through the window to shake his hand - but I can't shoot him.

Any plans to fix this? can it be fixed.?

[attachment deleted by admin]

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