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Messages - Muton

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31
Bugs prior to release 2.4 / texture missing
« on: April 20, 2012, 08:49:16 am »
Today 00:00 build

All jpegs are there
i think the extension in the request is missing?!

2012/04/20 08:35:03 No skin for #0 of 'weapons/needlergun/needler_ammo'

32
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: April 09, 2012, 03:21:20 pm »
== 2012.04.09 == 1.1.1 =====================================
You are now able to select the branch you want to build
Be careful with it because youll switch to the selected branch
and than you likely need to compile maps again



best practice if you switch often
Code: (open cmd) [Select]
md D:\UFOAIwin32BUILDenv\2.4
md D:\UFOAIwin32BUILDenv\2.5
copy /y D:\UFOAIwin32BUILDenv\make_UfoAI_win32.exe D:\UFOAIwin32BUILDenv\2.4
copy /y D:\UFOAIwin32BUILDenv\make_UfoAI_win32.exe D:\UFOAIwin32BUILDenv\2.5
md D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.4\.git
md D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5\.git
@echo \objects\>"%tmp%\exclude.txt"
xcopy D:\UFOAIwin32BUILDenv\MinGW\ufoai\.git D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.4\.git /E /V /H /R /Y /EXCLUDE:%tmp%\exclude.txt
xcopy D:\UFOAIwin32BUILDenv\MinGW\ufoai\.git D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.4\.git /E /V /H /R /Y /EXCLUDE:%tmp%\exclude.txt
del "%tmp%\exclude.txt"
linkd D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.4\.git\objects D:\UFOAIwin32BUILDenv\MinGW\ufoai\.git\objects
linkd D:\UFOAIwin32BUILDenv\MinGW\ufoai_2.5\.git\objects D:\UFOAIwin32BUILDenv\MinGW\ufoai\.git\objects
This will hardlink
D:\UFOAIwin32BUILDenv\MinGW\ufoai\.git\objects
and save you a lot of space

start D:\UFOAIwin32BUILDenv\MinGW\msys.bat
Code: (msys.bat) [Select]
cd /ufoai_2.4
git checkout .
cd /ufoai_2.5
git checkout .

Now run D:\UFOAIwin32BUILDenv\2.4\make_UfoAI_win32.exe
point to the directories and dont forget to use ufoai_2.4 or ufoai_2.5 as the source directory

start compiling

add
  • branch selector
bug
  • make install directory reset to default at each start

33
Windows / Re: Nightly Builds (Full Installer)
« on: April 07, 2012, 01:18:28 pm »
no longer maintained

UfoAI 2.5.0 2012.11.03 (1351893478)
Full game only
W2k support (Windows 2000)
no Admin right needed to install or uninstall

ufoai-2.5-dev-1351893478-Debug-pentium-m-O1-sse2-7z-small-win32.exe
924MB
30d97b22b2b7a029c8629fa524acedb3
e261f562d87b2c04736a928689c179557e8ef628



Updates
Use the update utility in your startmenu
to get the latest nightly





Bug reports:
Place a bug report in here
Add build type and revision number
Zip all *.log files from "%appdata%\ufoai\2.5-dev\base" and
the effected savegame from "%appdata%\ufoai\2.5-dev\base\save"
and attach it to your report

34
Coding / Re: 2.5 dev
« on: March 28, 2012, 07:49:42 pm »
its fine now
but
base/videos
folder
is still missing
but pk3_def.mk still includes this folder

35
Coding / compile errors
« on: March 27, 2012, 05:55:33 pm »
since the c++ switch im unable to link ufo2map

and the folder
base/videos
is missing in
master
ufoai_2.4
ufoai_2.3

7zip doesnt like the created archive
videos.pk3

btw.
a subforum 2.5dev would be nice

36
Bugs prior to release 2.4 / Re: MtT's 2.4 buglist
« on: February 25, 2012, 06:53:08 am »

37
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 16, 2012, 08:44:05 am »
The problem is on your side
you should find out why this problem occur.
Possibly a virus scanner who run the program internally to check the behavior ...
File emulation ....

There is a reason for this check
if you run it twice you would screw up the whole setup

The source is always extracted as soon as you start the program
its called make_UfoAI_win32.au3

38
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 14, 2012, 07:04:10 pm »
That
Code: [Select]
If @OSVersion = "WIN_2000" Then
$Process_array = ProcessList(StringLeft(@ScriptName, 15))
If $Process_array[0][0] > 1 Then
MsgBox(270352, "Error 000", @CRLF & "An instance of " & @ScriptName & " is already running!" )
Exit
EndIf
Else
$Process_array = ProcessList(@ScriptName)
If $Process_array[0][0] > 1 Then
MsgBox(270352, "Error 000", @CRLF & "An instance of " & @ScriptName & " is already running!" )
Exit
EndIf
EndIf

was added @ 0.9.3

Because you are the only one with this problem
its hard 4me to debug.

Try this one
i've compiled it using autoit 3.3.6.1

39
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 14, 2012, 07:58:24 am »
what for?

40
Windows / Re: Win32 Development Binary Installer Links
« on: February 13, 2012, 08:07:31 am »
There is no need to be offended.

Place it in the right corner and talk a bit more ...

41
Windows / Re: Win32 Development Binary Installer Links
« on: February 12, 2012, 08:13:46 am »
Why not posing a bug report @
Bugs in development version (2.4-dev)

or just take a look at ?
Black Screen when launching Missions

Remember
its a developer version!

42
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 09, 2012, 05:56:41 pm »
== 2012.02.09 == 1.0.1 =====================================
Fixed a bug that let ufo2map crash if its running on a AMD K8/K10

bugs
  • AMD K8/K10 ufo2map crash bug

43
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 07, 2012, 08:12:36 am »
thx
ill remove it in 1.0.1

Maybe an explanation why this is working on K8 but not on K10
http://www.xbitlabs.com/articles/cpu/display/amd-k10_7.html

That the whole thing is working in single thread
is expected in such a case.


44
Windows / Re: make_UfoAI_win32 (all in one win32 build script)
« on: February 06, 2012, 08:30:41 am »
@balasar

Just to clear things
O3 O2 ... isnt called by the script
I just use it to keep things strait and simple
The reason is this error you get

gcc group a lot of options into Os O1 O2 ...
I simply removed all those options that let ufo2map crash on a AMD K8 & intel
-O3 adds this option
-finline-functions -funswitch-loops -fpredictive-commoning -fgcse-after-reload -ftree-vectorize

Because i dont have a K10 at hand
try this
run
C:\UFOAIwin32BUILDenv\MinGW\msys.bat
use the arrow up button to
export LDFLAGS='-s' ; export CFLAGS='-mtune=native -O1 -msse -mfpmath=sse -mieee-fp -fno-strict-aliasing ....' && make ufo2map Q= -B -j4  || exit 1 ; exit 0
remove the leading  || exit 1 ; exit 0
and the CFLAGS options
-finline-functions -funswitch-loops -fpredictive-commoning -fgcse-after-reload -ftree-vectorize
one by one
to find the option that let ufo2map crash
possible that only one of these options (or maybe 2)
is responsible for this error.


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