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Messages - Noordung

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256
Discussion / Re: Add soldier voices
« on: January 31, 2013, 05:27:13 pm »
That maybe would be possible to add additional downloads - just speech. But sounds for me would be the last thing i would care about .

257
Tactics / Re: retaliatory fire
« on: January 29, 2013, 03:29:07 pm »
Will TU stack? If u use knife will using it more than once mean 4TU + 4TU? And what will happen if i use knife with two different soliders?

258
Tactics / Aircrafts
« on: January 29, 2013, 01:17:30 pm »
I wonder if you can somehow know how much HP does your aircrafts have? Or UFOs? I cant find it in game. Becouse i was thinking saracen with armour should be better than stiletto without armour.
And also if someting (areal laser) does 5 demage and aircraft have 8 armour than i doesnt do any demage?

259
FAQ / Draw
« on: January 29, 2013, 09:38:36 am »
Quote
End battle if no enemy in sight for many rounds (Draw game)
How many turns for draw game? If you see aliens with IR what will happen? Got strange base defense where i killed 6/8 aliens and all my soliders survived. Wasnt more than 15 turns where i lost game.

260
Bugs in stable version (2.5) / Re: Land attack
« on: January 28, 2013, 03:55:52 pm »
Now that i know how to shoot through walls (some angles wont work) i like them. Its just i think it should be a way to prevent it.

261
Bugs in stable version (2.5) / Re: Land attack
« on: January 28, 2013, 11:55:15 am »
Yes i was looking wrong base. So there is no way you an defend your base. I mean no way to intercept those land attacks?

262
Bugs in stable version (2.5) / Re: Land attack
« on: January 28, 2013, 10:54:10 am »
Here they are. I hope qucksave is before attack.

263
Bugs in stable version (2.5) / Land attack
« on: January 28, 2013, 10:46:45 am »
Im quite sure this is bug. So aliens attacked my base without any UFO. There was no warning of any ufo and i didint get any ufo after i won. Happened secont time where first time i was unable to enter battlescape.

264
Discussion / Re: A quick overview on my first launch of 2.5dev
« on: January 27, 2013, 10:42:46 pm »
So very easy may not be so very easy after all...

265
Discussion / Re: A quick overview on my first launch of 2.5dev
« on: January 26, 2013, 10:44:47 pm »
Didnt have any problems with 2.5. Loading times are much longer, especially later when there are more bases. If you go very fast forward when game pasue becouse of some event it will pause for few minutes and you cant go forward that time.

And is there any difference in aliens on battlescape on very easy or very hard? Except that they are supposed to get better weapons later.

266
Feature Requests / Re: A few requests
« on: January 25, 2013, 11:33:34 pm »
Right click + scroll :D Now that is nice. So I was too fast in my request. All that already in game.

267
Feature Requests / Re: A few requests
« on: January 25, 2013, 11:28:09 pm »
THX :D This solves sending to another base.
But still buying/selling could be made with pressing arrow.

268
Feature Requests / Re: A few requests
« on: January 25, 2013, 10:51:32 pm »
About transfering/selling/buying. Is there any rason we cant just click on arrow and hold it? we have to click it every time. So if we want to transfer 2000 Alien materials to other base we need just 2000 clicks ;) . So make it possible to somehow write how many materials we want to transfer/buy/sell.

269
Feature Requests / Re: Rycykling
« on: January 25, 2013, 10:47:43 pm »
What about recycling of alien weapons/armours. We could have option to recycle it or sell it depends what we need more.

270
FAQ / Re: Reaction fire
« on: January 25, 2013, 10:32:24 pm »
I don't think the Needler has any hidden attacks. What you're seeing may be the way a lag sometimes causes it to fire a burst rather than a stream but the game effects are identical. It just seems to be a visual glitch.
Ah that explains a lot. I alway wonder how can aliens use different affacks for needler wich i cant. :)

So there is not 100% that human/player with enabled RF will use it even if enemy is visible? And I use pistol I will get better RF? Like alien will just walk and my solider will shoot at it?

And when you say
Quote
Aliens are also more likely than most human players to leave a pile of TUs for reaction fire.
this means that if I turn on RF witch nedd lets say 15 TU and I have 30 TU on the end of the turn may soliders may be better on RF?

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