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Messages - Duke

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991
Coding / Re: CodeBlocks Crashing, Massive Number of Build Warnings Recently
« on: November 03, 2008, 10:43:53 pm »
I'd strongly recommend to permanently remove those two -W options.
- As many of the generated warnings come from the std includes, what you're gonna do about it ??
- C::B is obviously not capable of handling them. It never crashed on me before.

Furthermore I get a lot of linking errors with current svn (rev 20029), e.g.
D:\UFO\src\client\cl_actor.c|256|undefined reference to `va'|
D:\UFO\src\client\cl_actor.c|256|undefined reference to `Cvar_Set'|

992
Feature Requests / Re: 'Continue' button is fubar in retry menu
« on: October 31, 2008, 11:22:39 pm »
Just when I wanted to proudly report that I figured it out, you had already fixed it.
You're too fast for me ;)
Thx for reacting so fast ...

993
Feature Requests / 'Continue' button is fubar in retry menu
« on: October 31, 2008, 09:29:04 pm »
Campaign. Start mission. Abort mission.
In the menu that comes up then, the 'Try again'- button looks and works fine, but the 'continue'-button does not.
It's been like that for at least a couple of days.
Running rev 19934 on Window$.


994
Coding / Re: MSVC ?
« on: October 31, 2008, 09:01:42 pm »
I happened to see rev 19934 before I found your above post...

Just tested it, works nicely here.
Thx :)

995
Coding / Re: Updating the project files ?
« on: October 26, 2008, 08:46:49 pm »
Today I updated again, the svn log shows that there were additions of files again.
But this time they nicely integrated into the project :)
Along with the added files there is an update for ufo.cbp which I assume to be the project file.

Maybe last time I just hit the wrong button on some popup saying something like
"ufo.cbp was modified from outside. Do you accept ?".

996
Coding / Re: Updating the project files ?
« on: October 25, 2008, 10:30:28 pm »
No, bayo didin't miss anything :)
Meanwhile I managed to compile again. But I had a hard time to find out which files were added/deleted by scanning the svn log, searching the menu dir for missing func names and adding the files manually to the project...

Is there is some automated way to keep the project file up-to-date that I missed ?

997
Coding / Updating the project files ?
« on: October 25, 2008, 08:49:10 pm »
What is the suggested way to keep my C::B project file up to date ?

I updated to latest svn and got 'unresolved externals'. I managed to get rid of most of them by adding some m_node_* files to the project. But that gave me 'multiple definition' errors. So I assume I also have to remove some files from the project, but which ? 'search in files' brought up only *one* definition of such a function in error. I'm a bit clueless atm.

So how do you guys do it ??

998
Translating / Re: German writing style
« on: October 24, 2008, 10:26:05 pm »
Sorry, I have to disagree. Imho the proposals and research result mails should remain in the style they are (just fix the translation bugs).

Why ?
1. A research proposal is a request for budget. Never try to confront a person who can give you budget (Top-manager, general, boss,...) with scientific talk or plain data facts. You will almost certainly fail to get your budget coz they simply don't understand.

2. We don't know how formal conversations among top-mgrs will be by 2084.

3. If you want the plain data, you can look it up in the ufopedia right after reading the mail. Ok, one could append the datasheet to the mail.

4. ok, it's hard to read through the rather verbose passages of those emails while you can't wait to equip your soldiers with that new stuff. But imho eg. the descriptions of how they found out add much to the atmosphere of the game.

999
Windows / Re: A call for testing help
« on: October 23, 2008, 10:15:07 pm »
Yup. The putenv change is just for switching between languages.
Have you tried it ?

1000
Feature Requests / Re: Local markets
« on: October 23, 2008, 12:30:47 am »
What you nicely described above sounds to me like some 6-12 months of fulltime work for one developer (very rough guess).

Furthermore, the concepts you described would be more suitable for some economy-centered game IHMO.

However, UFO already has that 'sell-ufo-to nation-to-make-them-happier'-feature. But in my 2.2.1-campaign I never got enough ufos to make use of that feature. Yet no clue about 2.3.

If I was the dev who had to implement at least a little bit of your concept, I'd start with a sell-to-nation-selector in the sell items menu, calculating the amount of happiness as total amount of alien itmes sold (in global market prices) in relation to ufo prices.

The next step could be to have different prices (percent of global prices) for different nations. Thus, there would be a trade-off between making money and creating happiness. Makes sense to me.

One thing I completely dislike in your concept is the political stuff :(
If nations were still at war with each other while facing a deadly alien threat, it wouldn't be worth it to save mankind....imho.

1001
Windows / Re: A call for testing help
« on: October 22, 2008, 10:55:26 pm »
@Kildor & Rudolfo:
You may also want to try the fix I suggested in the 'MSVC ?'-thread in the 'Coding'-forum and tell me if it solves the prob for you, too ?
 

1002
Coding / Re: Cross-version savegames
« on: October 22, 2008, 08:43:28 pm »
Thx for the hint, Rudolfo :)

1003
Coding / Re: Cross-version savegames
« on: October 21, 2008, 10:24:34 pm »
the savegame version is already passed to the load functions - see the data pointer
Ouch...sorry for wasting your time.
As I said, I only *glanced* at the code, so I was misled by the naming in the interface:
qboolean B_Load (sizebuf_t* sb, void* data)

I must have associated something like (size_t length, void* data).
Is there a special reason why this must be a void* and not a saveFileHeader_t* ??

1004
Coding / Re: Cross-version savegames
« on: October 21, 2008, 12:22:29 am »
Thx, geever :)
So the concept is to commit the *_Save() changes to one revision and then the *_Load() changes to the next rev, right ?
Clever :)

1005
Coding / Re: MSVC ?
« on: October 21, 2008, 12:05:06 am »
Amtep, thanks a lot for providing the link to the standard. As you probably guessed from what I wrote above: otherwise I wouldn't have believed you.
I always thought of 'the environment' as a way to pass some kinda configuration to programs. Obviously, the opengroup guys had something different in mind; like a cheap way to pass data between threads.
Ok, we're not here to judge the decisions of standardisation organisations...

----

As we both seem to agree on the solution of our little language problem and I don't have commit access to the svn, may I ask you to commit the fix ? Unless some 3rd person objects, of course.
I forgot to mention that the line in question is located in module cl_language.c, func CL_LanguageTryToSet(),
somewhere around EOF minus 20 lines.
For a 4-byte change, a diff would be overkill, right ?
Oh, and you may want to add this comment:
/* as SDL_putenv() doesn't work on Windows, we need to use putenv() here */
Ok, more than 4 bytes....

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