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Feature Requests / Re: Reaction fire, I really think this is good advice...
« on: April 13, 2014, 09:04:27 pm »
Sandro: good idea, but not new to me
Always keep in mind that playability comes first, realism is only second.
I agree that if you stand behind a door, waiting for some foe to come out/in, pulling the trigger should take nearly NO time at all. In RL. No problem to implement.
But how would you clear a building then ? In RL, you'd throw some sort of grenade into the room before entering it. Now think of a map with many buildings/rooms eg. a hotel. It would take ages plus tons of grenades. No fun.
Always keep in mind that playability comes first, realism is only second.
I agree that if you stand behind a door, waiting for some foe to come out/in, pulling the trigger should take nearly NO time at all. In RL. No problem to implement.
But how would you clear a building then ? In RL, you'd throw some sort of grenade into the room before entering it. Now think of a map with many buildings/rooms eg. a hotel. It would take ages plus tons of grenades. No fun.