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Messages - Duke

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Discussion / Re: Feedback on 2.6 on very hard
« on: April 22, 2014, 10:48:56 pm »
Thanks for the detailed report :)
Our balancing department will take care of the issues you lined out.

Tactics / Re: Possible to turn off Nation happiness?
« on: April 21, 2014, 12:22:03 am »
Play on 'very easy'. That gives you more money and happiness.

Discussion / Re: UFO:AI sucks ? Where ?
« on: April 19, 2014, 11:18:22 pm »
The discussion about 'lack of windows IDE' has been split to another thread:,8628.0.html

I have long since learned that neither you nor me will do that, because you don't have the HW and OS anymore and I don't (want to) have the skill to do it.

I don't consider this a flamewar at all. My point is merely that we are losing a lot of potential help because some 90% of all potential contributors are still on Windoze afaik.

If all the dependencies are in the repo, why then does radiant not compile ?

C'mon mattn, we don't even have a list of the needed libs with their versions...

Discussion / Re: How about an epic last battle?
« on: April 19, 2014, 11:24:48 am »
As you can see in our wiki, this is already planned.
We just need the people to actually do it. How about you ?
C'mon, it is just a bit of writing and one map design...

Btw we already have code to *chain* maps together. That is, one mission with two or more maps.

Feature Requests / Re: Simultaneous Movement
« on: April 17, 2014, 09:56:50 pm »
That part of the code hasn't changed much since then.

Discussion / Re: UFOAI Debug Commands
« on: April 17, 2014, 09:27:57 pm »
debug_help lists ALL the registered debug_* commands.

Discussion / Re: UFO:AI sucks ? Where ?
« on: April 14, 2014, 10:53:11 am »
@All: Don't forget to vote here !!

Bugs in stable version (2.5) / Re: Exit Battle Early
« on: April 14, 2014, 10:41:34 am »
Yes, there is no ticket afaik.

Artwork / Re: Restyling Mesh&Texture Firebirb
« on: April 14, 2014, 01:26:35 am »
'hold the line' is nearly the same as 'stay tuned', meaning:
Please wait until we found a place for the 100MB.

Bugs in stable version (2.5) / Re: Exit Battle Early
« on: April 14, 2014, 01:19:58 am »
@DarkRain: It's the 'random map compile failure'

@AdmiralKew: A brandnew nightly is ready now.

most of the time RF is reset because of an interruption of LoS.
Starting the RF countdown uses the same check(LoS, range,...) as firing. So if ANY of the conditions in that check fails, the countdown will be reset.

I agree that the behaviour in the scenario "walk from out of range into weapon range" feels wrong. But changing it requires quite some refactoring. But yes, it should be changed some fine day.

Meanwhile keep in mind that RF is fair/symmetrical. Any improvement will also help the aliens ;)

Bugs in stable version (2.5) / Re: Exit Battle Early
« on: April 13, 2014, 09:29:36 pm »
...or be patient and wait until one of the devs has managed to init a 2.5 nightly build, then DL.

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