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Messages - Duke

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16
Discussion / Re: "ufo:ai login"??
« on: May 11, 2014, 08:55:44 pm »
Our wiki.

17
Bugs in stable version (2.5) / Re: impassable square in oriental
« on: May 11, 2014, 08:55:02 pm »
The door knob.
Already fixed in current master.

18
Bugs in stable version (2.5) / Re: doors used through walls
« on: May 11, 2014, 08:49:27 pm »
Perfect :)

19
Bugs in stable version (2.5) / Re: doors used through walls
« on: May 11, 2014, 10:42:12 am »
Confirmed. But not an easy fix.
Please file a bug report.

20
Bugs in stable version (2.5) / Re: impassable square in stadium
« on: May 06, 2014, 11:38:29 pm »
That is indeed interesting. But without a working uforadiant I can't tell for sure.
Maybe the overlapping part of the 2nd level should be marked 'passable'.
@ShipIt, any idea ?

21
Linux / Re: A Gamer Package
« on: May 06, 2014, 12:54:30 am »
It's perfectly fine if you continue.

22
Discussion / UFO:AI sucks ? Where ? (Part II)
« on: May 05, 2014, 12:39:09 am »
This is part 2 of our little poll. Do NOT compare the options above to the ones in the first poll. There will be a final run.

23
Linux / Re: A Gamer Package
« on: May 04, 2014, 06:17:50 pm »
for the error in bspslicer do a git pull.

24
User modifications / Re: Question for modding
« on: May 04, 2014, 06:04:52 pm »
What do you mean by '*.txt files' ? The translations ?

25
Bugs in stable version (2.5) / Re: impassable square in stadium
« on: May 03, 2014, 11:09:17 pm »
You can't pass there. The ditch is too wide.

26
Newbie Coding / Re: Artificial Intelligence
« on: April 30, 2014, 11:49:43 am »
Leviathan: if you come up with a 1st draft of such guidelines, we could easily add it to our wiki.

27
Artwork / Re: Hyperion
« on: April 28, 2014, 11:12:44 pm »
32x32 mapunits: 1 cell
8x8 cells: 1x1 RMA
Firebird tile is 3x2 RMA

28
Discussion / Re: Soldiers shooting soldiers
« on: April 28, 2014, 11:08:29 pm »
I also noticed that the spread is much too wide imho. Even though the AI checks the spread, they still hit their mates pretty often.

@Grug:
AI_CheckFF() assumes the spread defined in the scripts to be the max deviation for bullits.
G_ShootSingle() - the actual shooting - uses the spread to modify a gauss value. gauss is infinite...
The math inside is a bit beyond me. So if you want to give it a try, I would appreciate it.

29
Newbie Coding / Re: Artificial Intelligence
« on: April 28, 2014, 01:39:08 pm »
Great ideas to extend the AI. But before extending it, we should imho implement the missing basics.

So may I direct your thoughts towards this:
Quote
...choose a path toward cover...
The current AI does not really know about 'cover'. It merely selects a place with no LoS to all enemies. That's why they try to hide behind your soldiers.

30
Artwork / Re: Restyling Mesh&Texture Firebirb
« on: April 24, 2014, 09:59:26 pm »
mattn, now that you're around again,
any idea what we can do here ?

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