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Topics - Quizer

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31
As shown in the picture, the sniper rifle is now (as in compared to 2.4) classified as Assault instead of Sniper category, but it still (correctly, I think) awards experience in Sniper Rifles. Other weapon classifications may be faulty, too - it seems I'm seeing a lot more "Assault" and "Close" than I remember. Wasn't the Machine Gun supposed to be "Heavy"? I've noticed that despite using a variety of weapons, none of my soldiers has gained any experience in heavy weaponry. Are there any weapons with the "Heavy" attribute in the game?

32
There appears to be some kind of memory leak in the soldier status screen in the battlescape, related to the wounds system. When opening the status screen for a soldier with a wound (red exclamation mark, or blue in case of treated wounds - doesn't matter in this case), it takes longer each time. After opening it 12-20 times or so, it starts taking inordinately long - 15+ seconds easily. The resource loss is persistent over several missions and only goes away when exiting and restarting the application.

By the way, is it just me, or is there no way to tell how many untreated wounds a soldier has? In the old X-Com, you got a numerical fatal wounds counter, didn't you? Also, it would be nice if mousing over the exclamation mark in the status screen during combat told you what kind of wound it is (torso, arm, leg, etc.). I'm pretty sure the position within the green square is consistent for each location, but you'd have to know them in the first place for that to be useful.

33
When playing the old 2.4 release, researching "Continuous Wave Laser Operation" unlocks the laser man-portable weapons, the laser base defense weapon and the laser craft weapon - 6 things total, I believe.

In my new game in 2.5_dev, however, only the craft weapon and base defense weapon research projects were unlocked. I never got the man-portable weapons. There were no research items for them, and they don't show up in my production menu, either. Considering how far into the game I am, I'm pretty sure I'm supposed to have them by now.

Could someone also list the requirements for the laser weapons for me? I guess I could be missing something obscure, like needing the Bloodspider autopsy to research monomolecular knives, but I don't really think so.

[Savefile attached.]

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