project-navigation
Personal tools

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DuKe2112

Pages: 1 ... 5 6 [7]
91
Linux / Re: 2.3-dev svn20746 - Texture/Lighting issue?
« on: December 12, 2008, 10:02:47 pm »
Well, there seems to be also a problem with the recent nvidia driver, but that results in over lighting insteat of darkness.

92
Sounds and Music / Re: Where to get the licensed music?
« on: December 12, 2008, 09:28:33 pm »
Ok thanks.

93
Coding / Re: Latest trunk build
« on: December 12, 2008, 08:58:27 pm »
Oh, I have seen it on other projects, that trunk is mainly kept for testing. And therefore should be kept at least compileable and startable.

Thats the reason I was confused when I got a version that I couldn't even compile due to syntax errors.

Developement is usually done on a private copy that is only synchronized with the svn after at least some validation.
Sometimes there are even extra versions for experimental developements (eg that are not to get anywhere stable soon)

But It's yours to decide what has which advantages and disadvantages for you.

94
Artwork / Re: Hyperion
« on: December 12, 2008, 08:24:59 pm »
Looks realy good, but doesn't it have to be able to hower and start/land vertically to be able to operate as a dropship?
That thing looks like it needs a runway.

95
Coding / Re: Latest trunk build
« on: December 12, 2008, 07:14:05 pm »
Jeah and abot 20 mins ago I got A syntax error in a related file.
Seems as if someone is programming directly on the svn trunk...
Not a wise Idea I'd say.

96
Sounds and Music / Where to get the licensed music?
« on: December 12, 2008, 06:45:08 pm »
The wiki said some music is not on the svn, because of licensing issues an to get it from the homepage.
Unfortunately id didn't specify where on the homepage to get it an sofar I haven't found it.

Could somebody point me in the right direction?

97
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: December 07, 2008, 02:45:04 pm »
@geever, you were right, I was missing the devscipts.

Unfortunately simply using a slightly older datapackage doesn't seem to work, so im compiling it now completely.

@ nixiepixel First, you should only use one source, then make sure that it is aktive (there is a nice gui in system-> software-sources.)
If you can't get the source to work, for some reason, you could open the repo's directory in a browser and load the packages manually.

98
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: December 06, 2008, 04:24:24 pm »
hmm, what is -quant 6? At least it's not a make command.

I just Compiled rev 20645 without maps for now.

But make doesn't know about any of the deb* commands:
Code: [Select]
$ make deb
debuild binary
make: debuild: Kommando nicht gefunden
make: *** [deb] Fehler 127

I can start the game from the source directory, but while the gui reacts to the mousepointer it doen't react to the clicks.

@ Destructavator I think I found the exact problem: The game installs to /usr/lib/games/ufoai and /usr/share/games/ufoai but the game is locking in /usr/local/lib/ufoai/base and /usr/local/share/ufoai/base

edit: When I copy it over I get the same problem, it starts, but doesn't react to the clicks, so thats probably something on my side.

99
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: December 05, 2008, 05:41:11 pm »
Well, compiling isn't difficult, that's right, but I've read somewhere that compiling ufoai can easily take 12 hours even on a good cpu, On mine it could probably take a full day and I simply don't have the oportunity to let it running that long.

100
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: December 02, 2008, 04:24:26 pm »
well, that output is the full log, no "Adding game dir:" in there.

101
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: November 30, 2008, 02:14:46 pm »
Well, I'm using exactly the same version just with the Gnome desktop. So there shouldn't be a Problem.
The strange thing is I don't realy see an error message in that ouput, it just says it doesn't get a shader object, but not even a clue about why not.

Edit: Just noticed something: your tar.gz file says: "r20437" but your packages say "svn14428" was that intentional? or did you upload a wrong version?

102
Linux / Re: Ufo:AI 2.2.1 and 2.3-dev Debs for Debian/Ubuntu
« on: November 29, 2008, 07:16:52 pm »
Installs without errors, but when trying to launch I get this:
Code: [Select]
----- network initialization -------
libcurl/7.18.2 GnuTLS/2.4.1 zlib/1.2.3.3 libidn/1.8 initialized.

------ server initialization -------
...using language: de_DE.UTF-8

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: x11
I: setting mode 6: 1024x768 (fullscreen: no)
I: set swap control to 0
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5700LE/AGP/SSE2
GL_VERSION: 2.1.2 NVIDIA 173.14.12
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
max texture units: 4
max texture size: detected 4096
but using 2048 as requested
R_LoadProgram: default: Link info
---------
No shader objects attached.
R_LoadProgram: warp: Link info
---------
No shader objects attached.
Wrote keys.cfg

Pages: 1 ... 5 6 [7]