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Where ENCUMBRANCE_MODIFIER is 1 for 'bonus' stage, 0.7 for 'normal' stage and 0.4 for 'penalty' stage.So, well there are three encumbrance stages there are really only two relevant classes. Bonus and normal.
Bonus
<--- Normal
---> PenaltyAccepting normal stage as starting point the encumbrance system actually increases the number of TUs.
The weights of weapons and armours were all recently balanced with the normal stage in mind. That is, your average soldier can equip the heaviest armours and weapons, when and as you get access to them (presuming stat growth as game progresses). So game-wise, there is no reason to enter the third stage. Sure, there's allowance for three classes and hopefully beyond 2.5 dev, there will be 3 classes but ATM the first two are the only functional ones.
I think the latter solution in particular would be great.
Does this particular include any particulars?