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Messages - Sarin

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331
Design / Re: Medikits
« on: September 08, 2008, 11:42:29 pm »
The electric impulse travels at faster speed via electronic parts than through biologic nerves, also do you realize how many muscles are involved in simple pressing the trigger? Yes, the difference will be a few miliseconds at most, but that can be difference between life and death.

And getting a gunhand, well, that will be MUCH more difficult than getting a normal gun. And without proper training, it would be more dangerous to user than to anyone else. That's not a problem. And who said powered armor and implants can't be used at same time?

By the way, I doubt such thing would ever be main gun. The gunhand will more likely be a sidearm.

332
Design / Re: Medikits
« on: September 08, 2008, 08:53:20 pm »
Not exactly true, artificial limbs WILL exceed human limits, and very soon. Remember that affair with footless runner just before olympics? He was rejected because they discovered that he actually required much less energy for running. And for those cyborgs...well, who said it has to be permanent? The whole arm replacement, for example, doesn't have to be one piece. There can be some "hub" at elbow that provides interface between nerves and electronics, and required arm replacement can be easily inserted into it. And when you make an arm with a gun, result will be much better response time and accuracy with little training. And when such cyborg is relieved from duty, his arm can be removed just like normal rifle.

Don't take me wrong, I wouldn't like to see cyborgs in UFO:AI just like you, but I'm saying that it is very likely that in the next century we will see some...

333
Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: September 08, 2008, 05:57:59 pm »
Interesting thought...maybe, the aggressive behavior of aliens could be a RESULT of incorporating humans into hive mind...y'know, why do aliens always have to be naturally evil?

334
Design / Re: Medikits
« on: September 08, 2008, 03:16:39 pm »
I agree that old XCOM way was good. You really can't expect wounds to be fully treated on battlefield, not even with 2084 technology. Just to add, when soldier or alien fainted, his stun damage started to drop slowly, making him wake up after some time.

As for limb loss, seeing bionic replacements would be nice, but it would be more realistic if the soldier was relieved after battle, and could be hired again only after like...1, maybe two years.

One of other things related, armor should get damaged when soldier is hit, decreasing its armor value and forcing you to repair or replace it.

335
Linux / Re: 2.3 graphical problems
« on: September 08, 2008, 02:55:59 am »
Hmm...you have ATI videocard too?

336
Linux / Re: 2.3 graphical problems
« on: September 07, 2008, 05:25:55 pm »
ehh...I'm kinda still Linux noob :) so...I just found downloads here http://trylegaldownloads.de/ubuntu/hardy/nightly-builds/ , downloaded thosepacks and installed some of them (I think it was in this order. common > server data> data > ufoai 2.3) Then it seems to be working, just that bug...I remember having similar bug with Alien Arena that runs also at Q2 engine...never managed to fix it, so I just uninstalled it.

337
Design / Re: CURRENT STORYLINE -- SPOILERS!
« on: September 07, 2008, 05:06:26 pm »
I have entirely new storyline in mind :) mostly because this one has some logical gaps :) For example, when XVI mind realizes that Earth can be a threat to itself, why doesn't it just blow Earth to pieces (or just its inhabitants) and go to another galaxy? And, just for the record, why do aliens always have hive mind? It's kinda stereotypical copying of UFO:EU.

338
Offtopic / Re: Which X-Com / Ufo: runs on Linux?
« on: September 07, 2008, 05:00:53 pm »
DosBox will always give you window sized 320x200 or 640x480, depending on game. But unless you have LCD very high-res screen it's okay.

And yea, UFO:EU is best of series, and the only original one, I still have mine and play it sometimes :) Make sure you get the CD version tho, most of those available on various abandonware sites are bugged that everytime when you enter alien base interior the game freezes.

339
Linux / 2.3 graphical problems
« on: September 07, 2008, 04:51:03 pm »
Hi...I just installed UFO:AI 2.3 on Ubuntu 8.04, and when I run the game the screen (or window when windowed mode) keeps randomly "blinking" (not sure if it is the right word, my english isn't perfect) it just goes black for a moment, but it makes it impossible to play because I just can't look at that...I suppose that's cause of my videocard (ATI Radeon 9600, ATI X.Org drivers). I played 2.2 on same PC when I had Windows, and it was okay. I'm still kinda new to Linux (I had to use it after my winXP CD gone wrong), so please, no complicated solutions unless nescessary :)

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